| Author |
Thread Statistics | Show CCP posts - 5 post(s) |

La Nariz
GoonWaffe Goonswarm Federation
1410
|
Posted - 2014.01.14 23:41:00 -
[1] - Quote
If CCP nerfed highsec EVE would enter a golden age and be flooded with new players. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1410
|
Posted - 2014.01.15 00:40:00 -
[2] - Quote
Dinsdale Pirannha wrote:La Nariz wrote:If CCP nerfed highsec EVE would enter a golden age and be flooded with new players. And the trolls come out to play. Well, when the high sec version of the ESS is released, I guess we will see if you are right.
Pot meet kettle. Its true though nerfing highsec would cause EVE to enter a golden age and be flooded with new players because nerfing highsec would cause EVE to enter a golden age and be flooded with new players. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1412
|
Posted - 2014.01.15 18:08:00 -
[3] - Quote
Its a sign of the times, nerfing highsec is the answer to all EVE's problems. Highsec has become a horrible metastatic malignant tumor. It must be nerfed for the good of EVE. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1422
|
Posted - 2014.01.16 15:38:00 -
[4] - Quote
GetSirrus wrote:La Nariz wrote:Its a sign of the times, nerfing highsec is the answer to all EVE's problems. Highsec has become a horrible metastatic malignant tumor. It must be nerfed for the good of EVE. Fine, start by removing jump freighters from hi-sec. should impact the isk income to high sec industry.
Of course, but this doesn't go far enough. Anything bigger than a frigate is banned from highsec, all asteroids are now empire property and npc corps are now slave owners. Highsec people will be forced to run missions or be beaten by their NPC overlords. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1431
|
Posted - 2014.01.17 06:25:00 -
[5] - Quote
Dinsdale Pirannha wrote:Nevyn Auscent wrote:To be fair to people like Tippia & James, much as their posts are normally loaded with plenty of misleading statements, some of them don't outright lie. They just Cherry pick their statistics to present their argument in the best possible light while pretending the other statistics don't exist. (Lies, Damn Lies & Statistics...).
Though Tippia's analysis (That claimed High sec was the big Faucet) of the income off the 72% of bounties come from null revelation was wrong when based off the 2013 Fanfest graphs, it is 'possible' they have more recent figures, in which case I'd love to see them. However most likely it was caused by them getting told incorrect figures rather than deliberate lies.
It's too easy to just dismiss them as lying, rather than being misinformed. And that results in their good points being lost at times. Some of the goons however, you would be right about :). They just lie away. The fact that CCP allows these people to spin these outright lies on the forums speaks volumes about what CCP thinks of the largest segment of their subscription base.
citation needed This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1431
|
Posted - 2014.01.17 06:26:00 -
[6] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Right so the first link shows total bounties, no breakdowns.
The 72% quote is NPC's killed, not isk earned. This makes sense given that null is about killing red crosses while high sec haz LP rewards and mission payments.
None of them say the null income is better than high sec. So nothing has changed, the facts still show that high sec offers the best income.
I don't speak german so I went with the translation. If the 72% is NPC's killed, then an even larger percentage of bounties come from Null, as Null Rats are much more valuable than high sec Rats. Meaning the numbers skew even further in Null being the largest isk faucet. You can't get away from that. Despite more people living in High, Null is still creating the most isk. As well as the most income in other area's also. The facts are quite clear on that, Null is the best absolute income. But as I said, some of you will just outright lie.
Show us the facts and show us how they prove it. The bolded part is the highsec mindset, "What I don't like is a lie, what I do like is true." This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1459
|
Posted - 2014.01.25 00:03:00 -
[7] - Quote
Haraukiae Youik wrote:Highsec must be nerfed and it must be nerfed now!
I agree. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1459
|
Posted - 2014.01.25 16:25:00 -
[8] - Quote
Vaju Enki wrote:Their should be a new mobile structure that when deployed in highsec would disable concord in a 30km-50km range (1 hour duration, very expensive isk cost and couldn't be deployed near stations, gates, etc).
I think we can add that system wide effect to the highsec ESS. Don't worry the faction police will make up for it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1459
|
Posted - 2014.01.26 00:22:00 -
[9] - Quote
Erufen Rito wrote:La Nariz wrote:Vaju Enki wrote:Their should be a new mobile structure that when deployed in highsec would disable concord in a 30km-50km range (1 hour duration, very expensive isk cost and couldn't be deployed near stations, gates, etc). I think we can add that system wide effect to the highsec ESS. Don't worry the faction police will make up for it. This would sort of make sense, when you consider NPC pirates are found in empire space doing their illegal activities, and mission runners go stop em. F&I?
F&I is where good ideas go to die. The lore reason is CONCORD is getting weaker so the mechanics even fit the lore this time. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1459
|
Posted - 2014.01.27 02:13:00 -
[10] - Quote
Tyberius Franklin wrote:Not sure if this is the typical, "lets break highsec because null is bad so no one can have fun" kind of idea or some misplaced retaliation for the ESS which no higsec dweller asked for and many agree is a bad idea as currently proposed.
This is the bad idea thread so I figured the ESS belonged here. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1459
|
Posted - 2014.01.27 06:49:00 -
[11] - Quote
Nevyn Auscent wrote:ESS can't work in high sec due to the inability to defend it from Neuts, where as Null Sec you can shotgun anyone who looks suspicious. Other than that issue, a 25% income boost sounds great.
ESS can work in highsec that's what suspect timers are for. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1459
|
Posted - 2014.01.27 18:04:00 -
[12] - Quote
Anslo wrote:Everyone is biased but you, huh Jenn?
Considering you are a bot-aspirant miner I think we can safely ignore anything you say. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1461
|
Posted - 2014.01.27 18:19:00 -
[13] - Quote
Notorious Fellon wrote:I love how Jenn tries to shove everyone into a box that fits her whine.
I don't live in hisec Jenn. Stop assuming, it makes you look really foolish.
You're an npc alt, its pretty safe to assume you are a highsec pubbie. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1461
|
Posted - 2014.01.27 18:30:00 -
[14] - Quote
Benny Ohu wrote:i wonder sometimes if the npc alts are all just the same dude
like a monster with a dozen heads
The EVE-O version of the hydra. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1462
|
Posted - 2014.01.27 18:44:00 -
[15] - Quote
Thirtythousand wrote:Jenn aSide wrote:Thirtythousand wrote:It's crazy that incursions are considered solo ISk.... Those other 9-39 players must all be bots?
WH c4-6 is also not considered solo content.
Upgraded complexes in null is also built on community.
FW needs to pay for peoples ships or they stop FWing to make ISk. Less PvP targets. More pirate tears. Soloable but also designed to be easily manipulated and exploited, flying anything worth monies usually gets you friendly killed.
High sec missions is the closest thing eve has to casual play that can be played at any pace and still make enough for a plex. i wonder is posting from a npc alt makes one unable to see reality lol. Who said anything about "solo isk"? Please link. I use an NPC alt so you can't harrass my main in game if you disagree that strongly. Animosity is great. Scroll up. You even counter argued it. And gave examples contradicting a 2 month old char or something. I dunno it was a while ago..............-
In other words you are a risk averse highsec pubbie.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1463
|
Posted - 2014.01.27 18:53:00 -
[16] - Quote
Thirtythousand wrote:
I'm also pretty sure that, without counter arguments, valid facts, or even accurate observations, that last post is only a ment to attack and derail arguments.
Should high sec be less safe? No. Eve needs a theme park that is valid enough to keep at least half the logged on numbers subscribed to keep eve online. Dont like it. Unsubscribe button is overthere. ^
You literally admitted to using an NPC alt to avoid consequences, that's literally the definition of risk averse highsec pubbie right there. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1463
|
Posted - 2014.01.27 18:56:00 -
[17] - Quote
Anslo wrote:La Nariz wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Considering you are a bot-aspirant miner I think we can safely ignore anything you say. Gotta afk mine all the things. Speaking of afk, don't you have a node to crash so you can ***** about it?
Nope I hope the nodes stay active and the battle finishes either way. All the big nodes in highsec should be on reserve for nullsec battles. Enjoy mission running in 10% TiDi. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1463
|
Posted - 2014.01.27 19:06:00 -
[18] - Quote
Frostys Virpio wrote:La Nariz wrote:Anslo wrote:La Nariz wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Considering you are a bot-aspirant miner I think we can safely ignore anything you say. Gotta afk mine all the things. Speaking of afk, don't you have a node to crash so you can ***** about it? Nope I hope the nodes stay active and the battle finishes either way. All the big nodes in highsec should be on reserve for nullsec battles. Enjoy mission running in 10% TiDi. You will never really need more than 3 nodes (2 staging system + 1 fighting system) as long as SOV stays the same.
That's not true you need as many high power nodes as you can get. What happens when you get more than 2 sides fighting in a war? What would really be nice would be the ability to "hot swap" a regular node for a high power node, like the jita node, without disconnects or planning. So CCP can push a button and enable a huge battle to happen at the drop of a hat. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1463
|
Posted - 2014.01.27 19:12:00 -
[19] - Quote
Anslo wrote:La Nariz wrote:Anslo wrote:La Nariz wrote:Anslo wrote:Everyone is biased but you, huh Jenn? Considering you are a bot-aspirant miner I think we can safely ignore anything you say. Gotta afk mine all the things. Speaking of afk, don't you have a node to crash so you can ***** about it? Nope I hope the nodes stay active and the battle finishes either way. All the big nodes in highsec should be on reserve for nullsec battles. Enjoy mission running in 10% TiDi. Good thing that'll never happen. Enjoy your turkey shoot~
I think instituting 10% TiDi across highsec would get the income nerf that is needed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1465
|
Posted - 2014.01.27 19:27:00 -
[20] - Quote
Thirtythousand wrote:And again, post only to attack someone without any contribution to the topic.
if I am a high sec pubbie, what's it matter? I'm keeping eve online valid by logging in and enjoying internet space ships.
Do some market research and realise EvE isn't in a very secure position in the MMO scene, the last expansion and live event didn't generate much buzz, dust 514 is considered, by raw numbers as a f2p console fps, a failure in investment and profitability, and radical changes (for positive or negative to your playstyle) are going to happen. Or eve will just to continue to limp on. 10yrs, but in decline, a very slow one but still predictive models show over the next year. I did a whole post on it like 3 pages ago. Loom outside of eve and realise only a small number of people Enjoy the very niche gameplay that is eve. And only a slice of that pie even cares to try null sec.
Animosity doing its role. I've been a casual eve player since launch. Seen the stars. Seen the stars get a resolution update. I'm not important. Just someone who enjoys my cake. Please stop trying to force me to enjoy your slice of cake
That wasn't a personal attack it was using data to prove something. You whined and said I showed no proof then you literally described yourself as the definition of a highsec pubbie. You also complained that others were biased because they were from nullsec so I pointed out you were biased since you came from highsec.
Highsec pubbies can safely be ignored because they don't do anything that gets the game recognized outside of its own community, they don't generate exposure or content. Two things the game needs to grow, people need to know it exists and have a desire to play.
Examples:
http://online.wsj.com/news/articles/SB10001424052702304887104579306663398628476 http://blogs.wsj.com/economics/2010/06/21/real-economist-takes-lessons-from-virtual-world/ http://www.nytimes.com/2007/06/07/arts/07eve.html?pagewanted=all http://www.forbes.com/sites/davidthier/2013/07/09/eve-online-player-loses-a-spaceship-worth-approximately-9000/
None of those show a highsec person creating content or doing something so amazing that it attracts the attention of a national news organization.
Now you're trying to do the but, but, but, highsec subscriptions are > than the rest of the game so highsec should be coddled. Which isn't true and you can't back it up because CCP hasn't given us the data or a meaningful way to quantify who counts as a X sec subscription.
This isn't to say casuals should not be considered but, it is saying a specific group of loud risk averse highsec pubbies should be ignored and game balance should have nothing to do with them. Hence its time for highsec reward to be decreased or risk to be increased.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1465
|
Posted - 2014.01.27 19:57:00 -
[21] - Quote
Josef Djugashvilis wrote:If CCP decide to nerf hi-sec in the future, they will do so, because they believe it will improve the game.
Goon logic seems to be, 'we bring the game publicity, so CCP should do as we want or we shall whine endlessly on the forums because we are special snowflakes'
I sincerely hope goon whining will not have any influence on the game decisions CCP make.
Oh, and jeez man, stop using words like 'pubbie' it just makes you seem like the sad kid who wants to hang out with the cool kids on the street corner.
CCP has historically made mistakes look at Incarna and look what it took for them to admit that mistake. We've historically pointed out horrible parts of the game and when required abused them to the point they have to be changed; the best extemporaneous example I have of this is technetium. This is all in the process of pointing out a problem and getting it solved.
Highsec pubbies want to defend their horrible imbalance to the detriment of the game, which looks like what you're doing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1466
|
Posted - 2014.01.27 20:42:00 -
[22] - Quote
Tyberius Franklin wrote: Seriously, what is a "pubbie" in this context?
Also, 2 of those articles aren't security specific.
None of the articles are highsec specific. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1466
|
Posted - 2014.01.27 20:51:00 -
[23] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote: Seriously, what is a "pubbie" in this context?
Also, 2 of those articles aren't security specific.
None of the articles are highsec specific. They don't need to be as at least one includes economics which tends to concentrate where trade does, in highsec. The articles are great in their own way, but in the end are simply snapshots of particular events that occur as part of the game as a whole. Doesn't mean the game's other aspects don't serve purpose or are of less importance. Conversely, these event's were able to occur and continue to happen despite this "game breaking imbalance" thus making them even less relevant to the subject at hand.
They are not highsec specific meaning they arise from the areas that are not broken or imbalanced. If highsec were fixed I'm sure we'd see stories coming out of highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1475
|
Posted - 2014.01.27 21:08:00 -
[24] - Quote
Tyberius Franklin wrote: Would we? Most of the ideas for fixing it seem related directly to simply reducing content or income for under the goal of spreading pilots elsewhere. Essentially trying to reduce it to a deadzone and/or true de facto new player only space. That's not going to generate stories there.
Though, if your suggesting this go another direction, I'd love to hear it.
I think we would, yeah I agree just increasing install costs and increasing concord response times won't make highsec the place stories come from. They are the first step to rejuvenating highsec, decrease the reward or reintroduce risk to highsec. A revamp of war decs, a greater fleshing out of industry/trade, and more content creation tools are needed. However that is step two of solving the highsec problem and it needs a good foundation to build on, which step one provides. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1476
|
Posted - 2014.01.27 21:38:00 -
[25] - Quote
Tyberius Franklin wrote: This seems a noble goal at first glance, but is still opposed to what highsec is. I'd venture that the reason so many stories happen outside of highsec is entirely related to the fact that the range of possibilities there are intentionally broader that those inside highsec. Highsec that is the same old highsec, just slower cops and higher NPC costs won't provide unique reasons or scenarios that rival other spaces any more than it does now (and in a way is just a kick in the nuts to those of us who fit mission ships sensibly and tank barges by reducing cost:EHP for ganks).
And fundamentally highsec is just space with a more limited tool set to create relative safety, and as a result inhabitants that are less likely to engage or respond to aggression, so how do you make that something.
Basically, the income tweak is debatable and at a level probably needed, but how do you transform the intentionally safer area into a place that creates comparable content while still serving that purpose?
I wouldn't say its limited, I would say its different. As an example you can still shoot people you either need a wardec, a gank, or one of the many flag tricks versus just being able to shoot them.
For starters:
-More contract mechanics like freeform contracts, mercenary contracts, bounty contracts, loan contracts,
-A use for stock other than to steal CEO from corporations I awox,
-More deployables that rely around suspect timers yet have a benefit to industry/trade. Think like a deployable shipyard or deployable npc miners,
-Revamp of wardecs and bounties,
-A highsec ESS,
-More interaction for FW via highsec,
-Player run incursions,
-Player given missions,
-POS revamp,
-Procedurally generated scaling missions. So each mission is different and for each of your friends the mission will get more difficult as well as more rewarding,
-L5s in highsec with the caveat that they are 0.0 pockets.
All of that would add content and more tools for highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1478
|
Posted - 2014.01.27 22:13:00 -
[26] - Quote
Tyberius Franklin wrote: I can get behind some of the stuff on that list, though some I have doubts about.
- Contracts: How does the contract system evaluate successful completion of a freeform contract and furthermore, for all the contracts how does the system enforce it or provide penalty for failure?
- Stock: What other uses did you have in mind?
- Highsec ESS: The more I think about this, the more I have issues seeing any unbroken version of it coming into being.
- Player run content: This seems like it would be rather tricky to balance. It would need to provide some benefit to all involved at some level in order to be used yet not be able to be horribly gamed.
- L5's in 0.0 pockets: No one who is actually interested in doing lvl 5 missions will do these. Considering that you are looking at aggressors needing to have 0 risk to get to you and instant safety should they manage to disengage and leave the pocket, the only people who do these will be people setting traps and people looking to intentionally walk into those traps.
Difficulty of fixing highsec is no excuse for leaving it in the horrible state it is in now.
Contracts give more option for player interaction, add more accountability, and for specific contracts there should be automatic enforcement. Like for a loan contract it would automatically remove the amount and send the payment to the lender as long as everyone was in highsec.
Stocks could openly be traded on the market and have more tools for the owners to enforce things, like being able to extract dividends, restricting access to the wallet, and showing a portion of the corporations value.
Highsec ESS it would be part of the mission revamp and tied into faction warfare.
Balancing can be done if its difficult oh well it can still be done, I leave the specific design up to CCP.
With scaling procedurally generated missions it would allow safety in numbers as well as a good return so players can control their risk. Which is basically the main appeal of highsec, the area where it is the easiest to control their own risk. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1479
|
Posted - 2014.01.27 22:18:00 -
[27] - Quote
Basically any changes after risk : reward is addressed need to facilitate player interaction whether cooperative or antagonistic, highsec should focus on cooperative to keep with the low risk theme, and it needs to be heavily encouraged. The exception to this are quality of life changes like adding a deployable that has NPCs mine for you while you are off doing other things. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1482
|
Posted - 2014.01.27 22:58:00 -
[28] - Quote
Tyberius Franklin wrote: I'm not arguing on technical complexity, I'm not really qualified to argue that, but rather workable mechanics. Contracts in particular, how do they work, what kind of restitution do they give for being broken, can they be gamed? If they can be gamed, do they add value or are they dead weight? As I understand freeform contracts once existed and were removed for that reason. Sure it added an option, but it was a useless option.
Also, I'm not arguing highsec shouldn't be changed. I've several times conceded a nerf may be in order and the ideas I didn't directly address were because they seemed fine and good on their own, though maybe lacking in details to be later debated should we ever get to that point.
But as to balancing, I mention that because it's going to be a big one for player generated content in a formalized mechanical setting. The closest thing we have is FW which as many will recall had a glaring exploit upon it's revamp, and further imbalances which while largely addressed still has detractors saying that it's a farm rather than a battlefield.
Also it wasn't the procedural generation of mission I had issue with, but rather the implications for pockets of 0.0 in highsec for lvl 5's as that actually removes the ability manage risk that distinguishes highsec. Procedural missions in general is something I want but have lost faith in getting as no one seems to think CCP should devote any serious time to rebuilding PvE.
Most of that is all in the balancing the devs would have to do and this time if our evil genius economic guys say its broken I highly suggest CCP listen to them.
Freeform contracts in addition to player crafted missions would be the best way to do this with ways for players to add notes to them, I think CCP was in error in removing them. The best I can think of at the moment with the contract suggestion but not freeform is that players select the boundaries and as long as everyone is in highsec players and npcs enforce it. For example A and C take loans from B for 1b isk at 10% interest for 6 months. They agree on payment terms noted in the contract. A defaults on the payment and remains in highsec so the amount is automatically deducted from their wallet by concord or whatever magic space collection agency gets made up. C defaults but flees to lowsec, now its up to B to get the money from C unless they come back to highsec.
The 0.0 pockets allow risk mitigate the same as risk mitigation for a suicide gank. You control the area, the people your with and the time you intend to do the mission that's how you mitigate the risk. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1482
|
Posted - 2014.01.27 23:04:00 -
[29] - Quote
Kimmi Chan wrote:La Nariz wrote:I wouldn't say its limited, I would say its different. As an example you can still shoot people you either need a wardec, a gank, or one of the many flag tricks versus just being able to shoot them.
For starters:
-More contract mechanics like freeform contracts, mercenary contracts, bounty contracts, loan contracts,
-A use for stock other than to steal CEO from corporations I awox,
-More deployables that rely around suspect timers yet have a benefit to industry/trade. Think like a deployable shipyard or deployable npc miners,
-Revamp of wardecs and bounties,
-A highsec ESS,
-More interaction for FW via highsec,
-Player run incursions,
-Player given missions,
-POS revamp,
-Procedurally generated scaling missions. So each mission is different and for each of your friends the mission will get more difficult as well as more rewarding,
-L5s in highsec with the caveat that they are 0.0 pockets.
All of that would add content and more tools for highsec. I know you believe that F&I is where ideas go to die but, with a little fleshing out, some of these ideas you might have some things that will, if nothing else, provide some serious discussion on the matter rather than a lot of screaming and bitching from both highsec and nullsec. Kaarous Aldurald wrote:One of my thoughts had been for a while to make research projects cooperative.
Basically you would have a variety of specific research skills, but could only use one on a job at a time. You would be able to post it publicly or privately to ask for assistance, with potentially offering a isk reward to another player for adding another research topic to the job.
This would require a revamp of the entire research and production mechanic and skills however, so I don't forsee it ever occurring. This too is a good idea. I could sell my expertise in Quantam Mechanics or Mechanical Engineering to anyone looking to research/invent BPOs requiring those skills. Would this be true in Nullsec research as well?
You're free to ghostwrite those to F&I, I have little faith for forums other than GD and C&P. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1488
|
Posted - 2014.01.27 23:56:00 -
[30] - Quote
Tyberius Franklin wrote:Even with that the contract thing still seems pretty reasonably gamable in an imbalanced way.
But that aside, running in 0.0 space and avoiding a suicide gank are pretty different tasks. Specifically, the latter can be done almost entirely passively. Area control isn't really a thing in highsec, and even with this change only becomes possible in the L5 mission area itself. Policing the surrounding areas can't be effectively done and you still have local as a tool being neutralized due to the lack of system control and the general willingness to cohabitate a system with neutrals that comes from highsec living, mainly because you don't have a choice.
Long story short, you see a lot less action idling in a procurer in a belt in a 0.6 than you do in a -0.6.
I'm confident with testing CCP could fix the contract system. I agree that avoiding a gank and existing in 0.0 are different tasks but their risk is prepared in the same way. You defend from a gank by not making yourself a target, by selecting the area you operate in and by selecting the people around you. The same can be said of L5s in highsec that are 0.0 pockets. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1488
|
Posted - 2014.01.28 00:18:00 -
[31] - Quote
Tyberius Franklin wrote:La Nariz wrote:Tyberius Franklin wrote:Even with that the contract thing still seems pretty reasonably gamable in an imbalanced way.
But that aside, running in 0.0 space and avoiding a suicide gank are pretty different tasks. Specifically, the latter can be done almost entirely passively. Area control isn't really a thing in highsec, and even with this change only becomes possible in the L5 mission area itself. Policing the surrounding areas can't be effectively done and you still have local as a tool being neutralized due to the lack of system control and the general willingness to cohabitate a system with neutrals that comes from highsec living, mainly because you don't have a choice.
Long story short, you see a lot less action idling in a procurer in a belt in a 0.6 than you do in a -0.6. I'm confident with testing CCP could fix the contract system. I agree that avoiding a gank and existing in 0.0 are different tasks but their risk is prepared in the same way. You defend from a gank by not making yourself a target, by selecting the area you operate in and by selecting the people around you. The same can be said of L5s in highsec that are 0.0 pockets. At this point I think we're both speculating beyond what can really be seen when it's just a series of goals so I'll just say that all in all, despite my concerns, it's a good list.
Good to hear it and I agree. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1498
|
Posted - 2014.01.28 06:05:00 -
[32] - Quote
Nevyn Auscent wrote:Still trying to peddle the false wares I see La Nariz. High Sec does not earn more income than Null. I solidly debunked that. Regardless of the isk/hr you try to pretend exists in High Sec (Which doesn't exist sustainably), regardless of the fewer people in Null, Null earns more isk even when we ignore all the moon goo, high end minerals & deadspace & officer loot. Meaning per character, Null is earning magnitudes more than high sec. It's that simple.
The imbalance only exists in your head. And your 'suggestions' are all ways for the Goons to end up utterly controlling everything in high sec also. Not to breed more content.
Okay explain your argument to us in complete sentences with sources/data backing up your claim and conclusion. Myself and others have already shown that this is not the case and I'm going to lump you in with "angry highsec pubbies that make stupid claims and never back them up," unless you can prove otherwise. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1498
|
Posted - 2014.01.28 06:39:00 -
[33] - Quote
Sarcasim wrote: Which space is getting income nerfed? Right ...so the company with access to the numbers and the data and the foresight has determined null sec is in need of a income adjustment.
Seems to me you have your answer. The information and comparison you and others hi-sec haters provide does not seem to mesh with what CCP seems to have.
I will always take data and info from CCP with much greater merit than anything you will pull out of your anal orifice.
You are a highsec pubbie that is desperate to keep their goldmine and I have already addressed this several times before hand you can search my posts for the rebuttal to this. I am not going to waste the effort on someone like yourself that cannot string a coherent thought together. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1502
|
Posted - 2014.01.28 16:12:00 -
[34] - Quote
Nevyn Auscent wrote::words: no sources :words: no data :words: plenty of fallacies :words:
So in other words you have no data or sources to back anything up and are wildly flinging things at the wall hoping one will stick. No amount of wall of text can fix that problem you actually have to provide sources and data to back up the things you say. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1505
|
Posted - 2014.01.29 02:30:00 -
[35] - Quote
Nevyn Auscent wrote:Isk/hr isn't discussable. Because all we have are various peoples assertions as to what isk/hr actually is achievable. And we have claims for 500 mil/hr for null isk/hr in the forums also. None of which, High/Low/Null, have been backed by any actual hard evidence to show that it's a sustainable rate of income, simply peoples personal assertions.
The only point I've touched on isk/hr is the fact that the data shows the claims for incursions clearly aren't sustainable, because there isn't enough made on incursions for even 40 people to earn the claimed 200 mil/hr. Let alone the number of fleets that actually run incursions. Exactly what the average isk/hr is across all the pilots involved, I don't know for sure, since I don't have figures on wait time trying to get into fleets vs time in fleets, or how many people are involved in that figure. I only know my personal average.
Like I said, I've stayed inside the bounds of the actual data available to us. If you have some kind of data showing how many hours pilots who rat in null spend online vs how many hours pilots who mission spend online, I'd love to see it.
But the net result is per capita, Null is earning vastly more than High. It is possible that this is because the Null Pilots are spending more hours. But that goes against the argument the Null players are making that they can only spend a few hours a day ratting because of all the interruptions where as High Sec can run all day. So either the isk/hr claims are off, the interruption claims are off, or there is some other bizarre effect at work.
So basically you have no proof to refute the well reasoned arguments presented to you so now you default to spamming walls of text that can be summed up as "lol no." Good to know, you've got nothing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1505
|
Posted - 2014.01.29 04:08:00 -
[36] - Quote
Nevyn Auscent wrote:La Nariz wrote:
So basically you have no proof to refute the well reasoned arguments presented to you so now you default to spamming walls of text that can be summed up as "lol no." Good to know, you've got nothing.
I have more proof than you do as to isk/hr arguments, since I proved that incursions were not sustainable at the claimed levels of income. The rest of it, you have just been throwing wild claims with no backing. I however, have proved that Null is making vastly more per capita than high is. Exactly how they do this is still open for discussion obviously, but there obviously is not a shortage of isk in Null as a result. You are the one throwing mud here, I provided actual maths backed by CCP figures. You have provided insults & dismissals just because you don't like what the result was.
I would be happy to explain this and I usually do for other people but I have literally spelled out what the problems are to you several times in this thread as well as others. I've refuted everything you posted and other posters have also shown you why your assumptions are wrong as well as picked up on your intellectual dishonesty of presenting what was said on the German forums as something it is not.
I'm not going to explain any of this again to you because I have already done so >6 times at this point. Either search my posts and read them again or come back with a new point no one has addressed yet.
Its literally a cycle "Posts argument -> gets a painstaking explanation of why they are wrong -> completely ignores refutation and moves goal posts -> gets called on doing that -> goes 'lol no' -> Posts argument ->..." This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1505
|
Posted - 2014.01.29 04:23:00 -
[37] - Quote
Nevyn Auscent wrote:La Nariz, all you have tried to say is 'You are wrong because I say so'. Or 'You are wrong because another goon said so'. At no point have you presented any evidence which is backed by CCP figures, you have occasionally spouted off a nonsense figure from 'personal experience' which has come with no proof as to how that figure was obtained or how sustainable that figure is or how normal it is. I'm quite open to see actual maths from CCP figures showing that Null actually doesn't earn more than high, but quite frankly, I don't believe I ever will because all the actual maths so far says the exact opposite. Now on the questions Benny raised. Quote: Paraphrasing... Newbies, Truesec, number who can live in null, Industry
Those are all valid issues and at no point have I ever said that null shouldn't have those issues looked at, though industry is in a much better state than most claim since they are using the old pre outpost buff figures, not the new figures. But even then it still needs some work. I'm just against the 'Nerf High Sec because we fail at making use of null sec income' crowd.
Try rereading my posts, Tippia's posts, Baltec1's posts, Jenn's posts, etc. We've all told you why you are wrong and provided supporting evidence. Are we going to give you a double-blind peer reviewed study as to why you are wrong? Hell no and don't ask for one unless you're giving me the cash to do one.
E: You're even quoting a guy telling you, you are wrong and providing damn good reasoning. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1505
|
Posted - 2014.01.29 04:35:00 -
[38] - Quote
Benny Ohu wrote:yeah ok reckon it's silly to be asking for devblogs though if 'ratting anoms in an ishtar' isk per tick is pretty much common knowledge among those who do it since it's min-maxed even if, uh, i can't remember what the number is  (doubting there's much wrong with sigs except perhaps capacity)
Consensus is 20m/tick for ishtar and 15-18m/tick for VNI. This of course is using forsaken hubs and pretty much hands free. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1511
|
Posted - 2014.01.30 03:18:00 -
[39] - Quote
Infinity Ziona wrote: You cannot make 22 billion in high sec in two months reliably. You maybe could scamming or something but even incursions will not give you that much unless you're poopsocking.
In null you can make that reliably playing a few hours a day. If you're clearing null belts as well you could make up to 10's of billions or more just on the one rare officer.
Surely you have some facts and data to back that up. Perhaps it was the one I gave you earlier in the thread. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1511
|
Posted - 2014.01.30 04:58:00 -
[40] - Quote
Nevyn Auscent wrote:baltec1 wrote:
Your friends tell fibs. Officer drops are insanely rare, which is why the mods sell for the same price as some supercaps. I would also like to point out that some officer spawns will just drop tags and ammo or some officer mod that is useless.
Or possibly, my friends just don't have as terrible experiences as you seem to always have when it comes to making isk in null. You seem to have some kind of victim complex going on here. Where anyone who has ever had a better experience in null, or a worse experience in high is lying. And you wonder why no-one other than your fellow goons trying to bury all the real discussion & maths in this thread takes you seriously when you continuously call everyone else a liar.
Not really we just get incredibly tired of dealing with people like you whom will take an anecdote as something that occurs all of the time but, when confronted with reality, denies it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1511
|
Posted - 2014.01.30 05:10:00 -
[41] - Quote
Nevyn Auscent wrote: So anything my friends do is only an anecdote.... But anything Baltec experiences is automatically the true reality.... Well done making my actual point. You don't have hard statistics, you only have your own personal anecdotes about null income.
Which doesn't match up with the Gross statistics at all. So obviously something very different from what you claim is actually going on.
Yep anything your friends say is an anecdote, the fact that you understand that surprises me considering the highsec posters I usually deal with. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1511
|
Posted - 2014.01.30 07:23:00 -
[42] - Quote
Nevyn Auscent wrote: And it's exactly the same with your numbers. The only numbers we have than aren't anecdotes are CCP's gross income figures that you were so fast to dismiss as irrelevant because they don't match your beliefs
As for you Jenn, Not being a Goon/PL/N3 member, I don't have a massive blue area with a huge intel network to actually make full use of the space my alliance/coalition controls, so any tests I do in Null are naturally going to have worse results than the actual owners in Null, it's called a blatant experimental bias. And even if I did test it, unless the tests matched up with your claims you would simply dismiss them as abnormal, exceptionally lucky, unsustainable, just like you all have over the years every time this discussion comes up and anyone says anything about null having enough income.
The Gross figures come direct from CCP, and tell a different story to the sob story about Null you are trying to push.
You keep mentioning these things CCP has published that support you but, you don't justify any interpretation of it you plop down a figure and say "lol I'm right!" You reference something without linking it and assert it proves your point or deliberately interpret something as something it is not.
All you need is raw data and sound methods to convince us what you say is true. Its not that hard to do either, I know I've told Infinity Ziona how to do it before yet she continues to peddle crap. Are you going to be the one highsec pubbie that chooses not to peddle crap and actually gathers some data? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1511
|
Posted - 2014.01.30 17:21:00 -
[43] - Quote
Nevyn Auscent wrote:I did that 30 pages ago La Nariz. I posted data sources, maths breakdowns and end results.
Given lack of CCP data releases I did make some assumptions but I typically took the high side of High Sec income and the low side of Null Sec income in those assumptions and we still came out with Null Sec having earned more raw isk than high sec earned in both isk & LP, despite maybe 1/5th the people (again high balling in Nulls favour.)
And this didn't even touch on Loot, PI, Moon Goo & High End Minerals. Which obviously Null wins. Because those are area's everyone knows Null is Superior in. Only way to get officer drops in high is to gank over blinged mission & incursion ships. It was just looking at raw isk income then calculating LP income beside that using average LP value.
If you use current SOE LP value then high sec just beats Null Sec on total gross income. But when you consider the population difference, that still means that Null Sec earns more per capita.
So obviously something is going on income wise that doesn't match up with all the isk/hr figures & null sec woes people are claiming. Exactly what that is, insufficient data set to work out.
As for things like number of people a Null Sec system can support at once, you have my support on those issues. I'd love to see a single Null Sec system able to support 20/30/40 different people all at once. That makes it a lot more attractive for them to do it all in PvP ships even with slightly lower income, because it means when that roaming gang comes through, instead of docking up they can all warp together and have a good brawl, because there are enough people in the same spot to actually defend.
No you didn't you referenced things without links, made a huge amount of assumptions, and then stated everyone else was wrong without picking apart any pieces of their arguments. You also completely ignored any challenges to your arguments by hand-waiving it away as "well CCP hasn't given us any information on that." So try again, you have not been posting well reasoned arguments hence why I keep telling you to bring us data and back up your points. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1514
|
Posted - 2014.01.30 19:12:00 -
[44] - Quote
E-2C Hawkeye wrote: This is what they do...... close their eyes stick their fingers in their ears and go nah...nnnnaaaahhh......naaah because they dont like or agree with your post, and will continue to troll till it becomes locked.
So the bottom line here is CCP nerfed null-sec income because they felt it was needed.
Dont have to like it or agree with it so either accept it or unsub.
Its just THAT simple
A refreshingly stale argument "CCP did it so it was right!"
CCP also did Incarna and it nearly killed the game, try again. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1515
|
Posted - 2014.01.30 21:40:00 -
[45] - Quote
Kimmi Chan wrote: That's good. Keep invoking Incarna every time CCP does something you don't like.
We'll have numbers from HS this weekend.
So you're going to assert that CCP hasn't made decisions to the detriment of the game or in other words made mistakes? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1515
|
Posted - 2014.01.30 21:45:00 -
[46] - Quote
E-2C Hawkeye wrote:La Nariz wrote:E-2C Hawkeye wrote: This is what they do...... close their eyes stick their fingers in their ears and go nah...nnnnaaaahhh......naaah because they dont like or agree with your post, and will continue to troll till it becomes locked.
So the bottom line here is CCP nerfed null-sec income because they felt it was needed.
Dont have to like it or agree with it so either accept it or unsub.
Its just THAT simple
A refreshingly stale argument "CCP did it so it was right!" CCP also did Incarna and it nearly killed the game, try again. Where did I say it it was right or wrong? Its not a question of right or wrong. It is what it is. I have toons in null sec as well. I know you and those like you are use to getting your way via your meta game and crying on the forums etc...but sorry you dont seem to have gotten your way this time. Either adapt or get the hell out my game. You are keeping the floor wet with your constant crying over not getting what you wanted.
So now that you've been caught its time to become pedantic and back peddle. Good to see quality highsec posters wandering about these days. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1515
|
Posted - 2014.01.30 22:02:00 -
[47] - Quote
Kimmi Chan wrote: Of course not. But to bring up Incarna every time something isn't going your way is straw man at best. No one is talking about Incarna and to keep bringing it up is just silly. If every decision CCP ever made was Incarna-invoking-worthy, you would not still be playing Eve, just like all the people whining about this most recent series of patches - "Incarna this, Incarna that". Holy ****! Everything that makes your game bad is Incarna all over again.
That highsec pubbie trotted out "CCP did it so it must be right," an old, tired and defeated argument. The incarna reference is evidence that CCP can and does make mistakes which is very relevant to the topic at hand. Leaving highsec horribly unbalanced like it is now is a mistake.
If you want it to not be mentioned then I suggest you encourage your fellow highsec posters not to trot out that argument. While your at it you can encourage them not to bring up these terrible arguments:
-If highsec is nerfed there will be mass unsubs,
-Its in CCPs financial interest to keep highsec better than nullsec so it can't be nerfed,
-Null is fine because you have blues,
-Nullsec is safer than highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1516
|
Posted - 2014.01.30 22:16:00 -
[48] - Quote
Kimmi Chan wrote: How long has this been a "mistake"?
Incarna is proof that CCP ****** up. It is not proof that they're continuing to **** up.
Its proof that they can and do. Want more proof?
Faction Warfare, Aryth and co, repeatedly told CCP not to implement faction war as it was and they did not listen. So they abused the mechanic as they reported it to CCP to make ~3.5 trillion isk, then CCP decided it really was a problem and fixed it. Guess what, this occurred after Incarna so yeah they are continuing to make mistakes like all people do.
CCP does good work but, they occasionally screw up even when said problem is brought to their attention. That sounds a lot like the highsec problem we have now. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1516
|
Posted - 2014.01.30 22:30:00 -
[49] - Quote
Kimmi Chan wrote:La Nariz wrote:CCP does good work but, they occasionally screw up even when said problem is brought to their attention. That sounds a lot like the highsec problem we have now. This is an old argument La Nariz. The whole nerf highsec discussion has been argued over and over again. What is being stated here, from where I am sitting at least, is that even with all the null residents slumming it in "Pubbieland" where the ISK just falls from trees for all of us "themepark risk-averse *******, CCP is missing a huge imbalance, Is that what is being postulated here? I will do the Level 4 SOE missions this weekend for 4 hours. I will come back with the data and we can talk about it. Not Incarna but the data.
There is a lot of arguments out there about it and that is one, there's a huge Risk : Reward imbalance. Faction warfare shows they can ignore a problem until it blows up in their faces. Make sure your method is sound and that you show us the raw data too. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1516
|
Posted - 2014.01.30 22:35:00 -
[50] - Quote
Mr Epeen wrote:La Nariz wrote:
CCP does good work but, they occasionally screw up even when said problem is brought to their attention. That sounds a lot like the highsec problem we have now.
The only 'problem' high sec has is the incessant buzz of the little bees trying to force them into low/null. It ain't gonna happens guys. Give it up already. You've shown recently that you can actually manage to find targets without forcing mission runners into low. So ease up out of high sec's face for Christ's sake. Mr Epeen 
Another old, terrible, and defeated argument from a highsec pubbie.
"You just want to push people into null."
No I don't care where people live, I want it to be balanced. People who want to avoid pvp at all costs are not going to leave highsec and I have no intention of trying to get them to leave either. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1522
|
Posted - 2014.02.01 16:38:00 -
[51] - Quote
How wonderful the ISDs or the forum ate my post about methods after I left to go do ~things~.
Kimmi that is a good start but the sample is way too small. We can make some inferences from it but, its not as useful as it could be.
Ideally you'd do something along these lines:
-Run missions for X amount of time per day,
-Run the missions at the same time per day,
-Do it for Y amount of days, Y should be >3.
-Pick the highest LP/isk corporation,
-Post a spoilered EFT text block of the skills and fit you're using,
-Record time to complete missions and travel time separately,
-Record isk reward, bounty reward, and LP reward separately,
-Do four different runs, blitzing and salvaging, full clear and salvaging, blitzing without salvaging, and full clear without salvaging.
This looks like a lot of work and it is but, good science takes good effort. Oh yeah finally put all this into a spreadsheet and post it for us. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1522
|
Posted - 2014.02.01 16:44:00 -
[52] - Quote
Josef Djugashvilis wrote:Dear La Nariz, every time you use the word, 'pubbie' it makes me wonder if you are actually old enough (13) to play Eve Online. Whinge all you want about how unfair CCP is to you, but do it without using your kiddie school-yard slang, please. I know that a few nul-sec folk are unhappy about the (insert fantasy figure here) isk folk in hi-sec earn, buy many of us play for fun not isk/hour and some of us use the isk we make to lose ships in lo and null-sec. If I wanted to spend my time with a self selected 'elite' who think that they alone play the real Eve, then I would make a permanent move to null. I don't think so 
If you want to be spoken to as an intelligent human being you should stop being a highsec pubbie and drop the grr goon. There are plenty of others who have done that whom I don't reference as pubbies. If we had a meaningful quantifier for fun I'd agree with you that it has a place in the formula for determining reward but, we don't hence isk/hr is the best quantifiable metric we have for reward. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 17:00:00 -
[53] - Quote
Josef Djugashvilis wrote:Kimmi, no matter how good your skills, no matter how quickly and efficiently you run missions in hi-sec, no matter what ship and fittings you use, some null-sec folk will still whine that you are using the wrong ship with the wrong fittings, that you are not running missions efficiently and that your sample is not large enough. Null-sec self pitying whiners will whine no matter what, as indeed will some hi-sec folk 
I have no clue what your pubbie whine is about here. Do you have a problem with science? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 18:10:00 -
[54] - Quote
Josef Djugashvilis wrote:La Nariz wrote:Josef Djugashvilis wrote:Kimmi, no matter how good your skills, no matter how quickly and efficiently you run missions in hi-sec, no matter what ship and fittings you use, some null-sec folk will still whine that you are using the wrong ship with the wrong fittings, that you are not running missions efficiently and that your sample is not large enough. Null-sec self pitying whiners will whine no matter what, as indeed will some hi-sec folk  I have no clue what your pubbie whine is about here. Do you have a problem with science? You are using the word, 'pubbie' again - is it a cool school yard thing for you? Those null-sec folk who male fantastical claims about how much hi-sec missions runners earn per hour, need to define what parameters they will consider acceptable, otherwise I stand by my earlier comment that some null-sec folk will keep moving the goal posts no matter what figures a hi-sec mission runner posts. Edit, see Jenn aWhine in the above post 1822 for an example of what I mean 
Its an exclusive word you gain access to for paying :tenbux:. And yes it does make me cooler than you :colbert:.
Yeah the highsec pubbies keep moving the goal posts and we keep calling them on it. We haven't moved our goal posts in that highsec reward is still too high for the risk posed.
You want parameters okay here's parameters:
-Nullsec/WH reward: 100%,
-Lowsec reward: 80%,
-Highsec reward 50%.
There we go it balances out the risk : reward. That means the maximum a highsec player can make per hour should be half of what nullsec players make. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 18:58:00 -
[55] - Quote
ashley Eoner wrote: Well according to your fellow goon member he can make a straight 160m an hour not including drops which can easily double or triple the isk per hour. So assuming +220m an hour the ideal rate of 110m an hour in highsec is under half the rate of null..
So now you have no reason to complain because in optimal conditions nullsec nets you over twice the income that highsec can get you.
MTUs are a waste to use while blitzing because missions griefers will probe them down and laugh in glee when they spot one.
I think these people are using old pre-nerf numbers from tengu blitzing. The HML platform was nerfed and I believe the tengu has been nerfed too. Hell even the missions have been nerfed since then as you can no longer blitz some due to spawn changes and such. Tengus also warp much faster then even the marauders. If you're using a regular BS then blitzing becomes even less efficient.
Why don't you quote what you're trying to reference and try again here. You're faffing about nothing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 19:30:00 -
[56] - Quote
ashley Eoner wrote:https://forums.eveonline.com/default.aspx?g=posts&m=4170495#post4170495Thank you come again. EDIT : I'm sure he's in hot water now for letting the truth out. It's quite clear that goons in particular have been on a campaign to nerf highsec. Part of that campaign is the propaganda war which involves understating nullsec income as much as possible while wildly overstating highsec income. EDIT 2 : In before grr goons pubbie and all the childish trolls your type engages in. I have nothing against the goons as I find their activities fairly hilarious. This charade is old and moldy though.
You are the same highsec pubbie several of us have had to educate many times over. Okay but first we have to restrict it to only 100 people in highsec being able to make isk per nullsec region then your argument holds up. Anoms are analogous to missions so you can compare the income of those two. Sites are randomly spawned things you must compete with literally everyone else over. So sure if you want to make it so that highsec missions are hotly contested then we have a comparison. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 19:42:00 -
[57] - Quote
Mr Epeen wrote: High sec missions are far more contested than anything in Sov space. Or are you really as bad at EVE as you are painting yourself? Mr Highsec Pubbie 
No they aren't anyone can talk to an agent and get the mission. The moment this changes to only X people can be supported by an agent you have an argument. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 19:43:00 -
[58] - Quote
Anslo wrote:92 pages later and people are still trying to argue with Jenn and Goonies more stubborn than a tea party freshman screaming down an unemployed college student for being a 'leech' because he can't find a job.
Do youself a favor highsec bros; act don't talk. Don't argue with these people. Play your way and ignore them simple as that.
Or you know you could do as I posted earlier and contribute to the work Kimmi started. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1523
|
Posted - 2014.02.01 19:46:00 -
[59] - Quote
Anslo wrote:La Nariz wrote:Anslo wrote:92 pages later and people are still trying to argue with Jenn and Goonies more stubborn than a tea party freshman screaming down an unemployed college student for being a 'leech' because he can't find a job.
Do youself a favor highsec bros; act don't talk. Don't argue with these people. Play your way and ignore them simple as that. Or you know you could do as I posted earlier and contribute to the work Kimmi started. Kimmi is far, far more patient and polite than I am.
That is because you are a highsec pubbie who refuses to acknowledge facts and data. You choose to scream incoherently about things instead, which worked so well when you were dealing with the NO. didn't it?
E: Projection much in your posts? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.01 23:36:00 -
[60] - Quote
Can you put all that into a google doc of some sort for us? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.02 00:29:00 -
[61] - Quote
Kimmi Chan wrote:La Nariz wrote:Can you put all that into a google doc of some sort for us? I hope this will suffice.
Can't access it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.02 00:41:00 -
[62] - Quote
Kimmi Chan wrote:La Nariz wrote:Kimmi Chan wrote:La Nariz wrote:Can you put all that into a google doc of some sort for us? I hope this will suffice. Can't access it. My apologies. I had not shared it. Take two.
You might want to make it so people can't edit it if you haven't already and I think I found something, in "The Anomaly" 3/3 it shows that you started it at 6:23 when "The Anomaly" 2/3 was completed at 6:29 should the start time be 6:29 instead or can you do both of those at the same time?
E:Oh yeah that is a pretty good start, good work. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.02 00:50:00 -
[63] - Quote
Onictus wrote:
You are running in VERY high sec space or with a character that doesn't have his social skill right.....and Anomaly, NEVER run Anomaly, its a HUGE waist of time.
Was that just an hour running?
From the sheet it shows 231 minutes. So now that we have some information lets make a "gold standard" for testing here.
Ideally:
-SOE/Thukker/The highest LP/isk available,
-0.5-0.6 space, decline lowsec missions,
-Golem/Raven.
Someone will have to come up with a list of missions to decline. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.02 00:53:00 -
[64] - Quote
Kimmi Chan wrote:
0.6 Sec Status - My social skills are not brilliant. SC 0 for example and Negotiation II
Sheet 1 is the first 4 hours. Sheet 2 is the second 4 hours.
What is F19 on sheet 2? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.02 00:59:00 -
[65] - Quote
Kimmi Chan wrote:
I think instead of doing 4 hour gigs I'm going to go with 2. Blitzing and pushing like this trying to get close to the numbers we're looking for makes this more like a job.
Also, my plan is to use the different strategies you proposed (i.e. Do four different runs, blitzing and salvaging, full clear and salvaging, blitzing without salvaging, and full clear without salvaging) each day so tomorrow blitzing and salvaging, Monday full clear and salvage, etc.
Will that still give us the data we need?
Okay lets set up a protocol here because consistency is crucial.
You don't have to do the tests consecutively. If there's a day or five between runs it isn't an issue as long as you follow a protocol that is shown to everyone. You're going to want at least three runs of each though.
Kaarous Aldurald wrote:Don't even bother with full clear without salvaging.
The quality of the scientist can be judged based on how they control for their experiments, we need a negative control and full clear without salvage provides that. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1524
|
Posted - 2014.02.02 01:03:00 -
[66] - Quote
We need to agree on a fit, what missions to decline, a corporation and an agent.
E: And a TZ for it to occur in. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1525
|
Posted - 2014.02.02 01:10:00 -
[67] - Quote
Onictus wrote:La Nariz wrote: Someone will have to come up with a list of missions to decline.
Anomaly Massive Attack After that its a judgement call. That storyline may be a shipyard, and that is a MINIMUM 25mil reward for not a lot of work. Likewise if you give no fucks about standings, tag missions (smash the supplier and whatnot) yield 20-30mil in tags.....but most skip them outside of dedicated single empire runners.
Okay so we have a start then, decline anomaly and massive attack. How about something more controversial like fit for a golem/eagle/raven? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1525
|
Posted - 2014.02.02 01:13:00 -
[68] - Quote
Mr Epeen wrote:Not exactly setting this up as an average player, are you people? Then again maybe that's the point, useless for anything other than comparing ideal situations. I presume you will set the same standard of perfection for the null side of this equation. Right? Apples to apples and all that. I nominate Infinity for the null runs. Even though he has already shown what the ideal null runner pulls in. It's only fair to do it again so you have the same baseline. I'd actually be interested in seeing how that pans out. Mr Highsec Pubbie 
Its far more than anything you've done and by doing the most min/max approach if the max doesn't approach nullsec level income its a non-issue and people like myself who form our opinions based on data/facts will be quiet. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1525
|
Posted - 2014.02.02 01:23:00 -
[69] - Quote
Mr Epeen wrote:Fair enough. But I'd still like to see a legit comparison. That info would come in really handy for you forum warriors that seem to care about actually running missions and stuff for the piddly amount of Iskies you get compared to any of the high paying professions. Mr Highsec Pubbie 
Explain how min/maxing isn't a legit comparison. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1525
|
Posted - 2014.02.02 01:31:00 -
[70] - Quote
Mr Epeen wrote:Explain how arguing over nickels when everyone else is sitting on hundred dollar bills makes any sense. I said I'd be interested in seeing a maxed runner in high sec compared to a maxed runner in null sec. And I would be. Are you trying to argue that I don't want to see that? You need to ease up on the energy drinks, bud. Mr Highsec Pubbie 
No I'm calling you out on saying that measuring two min/maxing analogous incomes, anomalies vs missions, isn't comparing "apples to apples." Since you didn't offer a defense I assume you're being a moron. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1527
|
Posted - 2014.02.02 19:15:00 -
[71] - Quote
Kimmi Chan wrote:So I have some constants in mind as far as agent/fitting. I am going to do some experimenting on Singularity for a week or two. While doing that I'll finish Cruise Missile Spec V and queue up Negotiation to IV and SC to IV. I might also go ahead with Marauders to IV. The only deficiencies that will leave is that Warhead Upgrades and Guided Missile Precision are still at IV. This will likely be my last post in this thread until I post the results. I will post them in Missions and Complexes (as that is where this is most appropriate) and link to it here. Wish me luck. 
Post a link to the data in this thread at least for consistency. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1527
|
Posted - 2014.02.02 19:23:00 -
[72] - Quote
This thread is proof that highsec pubbies should not be allowed to post. We had a nice constructive thing going for the last two pages before shitlorde n+1 comes in and posts the same drivel that was refuted in the first three pages. Its time to drop that discriminatory and space racist "no bad people" for the ISDs and lets some willing goons clean up all of this crap. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1527
|
Posted - 2014.02.02 19:44:00 -
[73] - Quote
Basil Pupkin wrote:Malcanis wrote:
So the deadliest region in empire has more ship losses than the quietest nullsec constellation you say?
Well then.
a) Not even nearly the deadliest. It's a good example exactly because it's away from lowsec bumming, fw exploits, major trade routes, etc - so that suicide ganking is the leading cause of ship pops. b) We have loony goonies claiming that hisec is safer than what they have. Well, no, and by a lot.
Surely you have proof of this highsec pubbie n+1. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1528
|
Posted - 2014.02.02 20:36:00 -
[74] - Quote
ashley Eoner wrote:You can't avoid ganks via any method other then not undocking. People gank for profit and for fun. The loss of 21 or so mill is well worth it for gankers if they think they can get tears or some luls out of it. Hell I know people who gank just because they are bored and massively space rich.
Your childlike grasp of how the internet works is almost funny. I can only hope you're just trying to troll because it would make me sad to believe that someone really could be so simple minded. Just cause your ISP is good doesn't mean their ISP is good or the backbone is good or even that CCP's node will be stable. There's been at least one solid case in the last couple weeks where CCP's node went down during an incursion resulting in massive d/ces across north america. There's absolutely nothing my isp has to do with such situations and there was absolutely no warning before vast numbers d/ced. Socket reset due to node issues is completely unpredictable.
What's interesting is we have people saying "DON"T FLY BILLION ISK FITS AND HIGHSEC IS SUPER SAFE" who pages before said "OMG HIGHSEC MAKES SOOOO MUCH MONEY (although you have to fly gankbait for any hope to somewhat approach our wildly inflated values)!!!!". It's pretty comedic from my view.
That bolded part is not true. The gank "fight" occurs before you undock and you're more likely to lose this fight the more bling you have on your ship and the less attention you pay before undocking. No one said anything you are claiming they did and you're spazzing out trying to prove your own point from nothing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1528
|
Posted - 2014.02.02 20:54:00 -
[75] - Quote
Basil Pupkin wrote:EI Digin wrote:Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. pffffffft. We had Odyssey already, which neared on destruction. Next time CCP Fozzie remembers hisec exists would be the end of it.
Are you a dinsdale alt? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1528
|
Posted - 2014.02.02 20:57:00 -
[76] - Quote
ashley Eoner wrote:EI Digin wrote:Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. Except ol baltec and the other goons who want to cut the income of highsec in half at least.. You know "minor balancing changes".
More exaggeration from highsec pubbies. Isn't it telling for you guys that the amount of mental gymnastics you have to go through to justify yourselves continues to grow? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1528
|
Posted - 2014.02.02 21:04:00 -
[77] - Quote
ashley Eoner wrote:Look you guys are claiming that highsec mission runners are making +110m an hour. They also claimed that null cannot make the +200m an hour that their fellow goon claimed in the other thread. They (the goons) also said that a reasonable level of income for highsec would be half of that of null. So since null can't break 100m an hour that means they want highsec to be nerfed from +110m an hour to 40ish mill an hour. That would require at least a 60% cut in income for all highsec adventures..
So yeah..
I'm not claiming it at all, Stoicfaux proved it was possible with L3s, so an optimized L4 is projected to do better than that. The other goon was running sites which are incredibly rare and dependent on luck. Yeah I think half of what is possible in nullsec is fair my distribution was something like:
Null/WH: 100%,
Lowsec: 80%,
Highsec: 50%.
Yeah highsec should be nerfed if its making more than nullsec which is pretty much what Stoicfaux showed. Why does highsec need jaw dropping income? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1528
|
Posted - 2014.02.02 21:07:00 -
[78] - Quote
ashley Eoner wrote:EI Digin wrote:ashley Eoner wrote:Except ol baltec and the other goons who want to cut the income of highsec in half at least..
You know "minor balancing changes".
Why do you need the income? What expenses do you have being a highsec dweller? Uh the billions required to replace the ships I lost last time CCP's north american node hiccuped? To replace the ships I lost clowning around in low/null? To replace the money I blew sponsoring a newbie tourney the other day? To replace the t3 I lost in a wh cause I got distracted? No ganks attempts in a while fortunately :P EDIT : I mean you guys do like having targets in low/null/whs right?
Except you don't clown around in null, or host newbie tournaments. Instead you virulently post against anything that could possibly be a balancing change to highsec. The targets in low/null/wh should be the people that live there not the vacationer from highsec. I want people to be able to live in their own space not be forced into highsec to make their money. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1528
|
Posted - 2014.02.02 21:14:00 -
[79] - Quote
ashley Eoner wrote: Stoic proved that if you massively outgun a mission level that you can make decent isk per hour with moderately reduced payouts. Your attempts at extrapolation to level 4 mission running is extremely laughable. Level 4 npcs appear in much higher numbers and have more HP/DPS then level 3s. There's absolutely no way you can outgun a level 4 mission like you can a level 3. Also several of the old blitzable level 4s are no longer blitzable due to changes in triggers/gates/etc. The blitzable level 4s are not paying out enough to counter the increased time required for completion. IT just doesn't scale anywhere like you're pretending it does.
You're thought process is so flawed I can't imagine why anyone would take it seriously. You want jaw dropping income? Do some WHs or get out and run some anoms in nullsec. EVen without drops you're making more then highsec.
Stoic proved you can get those numbers in highsec. Was it a bling fit? No it was not, not a single officer module on it. The income potential is stratified L1 < L2 < L3 < L4 < L5 are you going to tell me most of highsec has it wrong and should be running L3s?
Highsec makes far to much as Stoic has proven and as I predict Kimmi will prove. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1529
|
Posted - 2014.02.02 21:20:00 -
[80] - Quote
ashley Eoner wrote:Nerfing highsec isn't going to provide that incentive as evidenced by the oh god +8 years of eve. OMG level 5s MAKE TOO MUCH ISK AND IS KEEPING PEOPLE FROM GOING INTO LOW/NULL.. Okay so lets put level 5s in lowsec. OMG NO ONE RUNS level 5s WTF??? Okay a handful of people do but it furthers my point. You can't force people out of highsec by nerfing it. You'll just force people out of the game. The whole reason highsec was implemented in the first place was because of the constant curb stomping that was killing the game. Without highsec eve is a dead game.
If null is having income issues then it's because of the choices of the people who live there.
Okay show us where in this 8+ years of EVE. Again you go back to the strawman of "you want to force people out of highsec." No one wants to force people out of highsec, we want the people who reside in nullsec to also be able to make their isk their instead of highsec. You're confusing balance with destroying highsec, no one here is asking for highsec to be destroyed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1529
|
Posted - 2014.02.02 21:24:00 -
[81] - Quote
Pinky Hops wrote:La Nariz wrote:we want the people who reside in nullsec to also be able to make their isk their instead of highsec You can. Tell me more stories about how awful of a player you are, and how you can't make ISK in nullsec.
Except that you make more in highsec, hence we are in highsec. We're literally forced into highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.02.02 21:28:00 -
[82] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:La Nariz wrote:we want the people who reside in nullsec to also be able to make their isk their instead of highsec You can. Tell me more stories about how awful of a player you are, and how you can't make ISK in nullsec. Except that you make more in highsec, hence we are in highsec. We're literally forced into highsec. hahahahhahahahahaha nobody forces you to do anything dude. for instance: nobody is forcing you to be baddie who can't make ISK in nullsec.
Except risk:reward, which is forcing me into highsec. I can't expect a highsec pubbie like yourself to understand it especially if multiple people have educated you about it and it still hasn't sunk in yet. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.02.02 21:30:00 -
[83] - Quote
Basil Pupkin wrote:Terrible misassumption.
People are staying in hisec because hisec is bad, not the other way around. Every time they try to get out, they meet massively outISKing blobs of nullbears, which they can never face as long as they don't have a cut of the grand nullsec pie, which they cannot get because hisec is unable to be the staging point for that.
I am proposing the drastic solution - BUFF hisec. Now it can serve as a staging points for fleets venturing into low, which can be only fulfilled by having comparable income. So far we're looking at 10% to 25%, which is imo incomparable.
If hisec dwellers will get the means to get out, they will. They're not getting all that ISK to sit on it. It's just they know that the cost of losing their implants would be 30 hours of hisec PvE or 3-8 of nullsec one, and getting jump clones might be a pain for an account which didn't spend 2 years to get into marauder.
So they can afford just 1 expedition per month, and with raised income they could afford maybe 1 per week. You want to limit it to 1 per year?
So you're trying to tell me people who avoid risk at all costs will go into nullsec if their earning potential is increased. Even though going outside of highsec increases risk. No, that doesn't make sense you are wrong and if you still think you are right provide proof. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.02.02 21:35:00 -
[84] - Quote
Hell Ball wrote:Wait what about war decs and ganks????? 
NPC corps can't be decced and ganks are not common enough. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1533
|
Posted - 2014.02.02 21:40:00 -
[85] - Quote
Basil Pupkin wrote:EI Digin wrote:You're welcome to stay in highsec all you like. You just shouldn't be able to make your income in highsec then be able to fight wars in nullsec Oh, listen to yourself. "Stay in hisec, you should just never be able to go nullsec, that would be fine for me". EI Digin wrote:and at the same time say that your source of income should be untouchable. Blue donut is so much more untouchable than any of the limited places you can run profitable hisec missions that I don't even know how to respond to that.
If you read what was said, it was along the lines of "you shouldn't be able to pull in completely safe income then fight wars in nullsec with it." It in no way touched on banning you from nullsec.
The blue donut is a myth and if you need to subscribe idea to that to support your ideas you have a problem.
E: You know what would fix all that right? Balancing highsec income to bring it inline with the other sec areas or adding more risk to highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1536
|
Posted - 2014.02.02 21:46:00 -
[86] - Quote
Dinsdale Pirannha wrote:
The blue doughnut is a myth....yes, just as OTEC is a myth, and the BOTLrd accord is a myth, just as the deal goons cut with RvB to control the high sec POCO's is a myth.
You can lie better than that.
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1536
|
Posted - 2014.02.02 21:50:00 -
[87] - Quote
ashley Eoner wrote: Stoic proved you can make 50m an hour in highsec. That's not +110m or +180m as claimed earlier. Several of the big profit level 3 missions he ran don't even exist in level 4 form.
Once again you've completely ignored the points and explanations I provided. You don't need a bling fit to massively overpower level 3s. You need a ridiculously blinged fit to somewhat overpower level 4s and even then it's still not as effective as stoic was in level 3s.
Stoic was running at least 800 dps in level 3s with a range of 100 KM where as if you run a t2 marauder you're going to do about 1100 dps at shorter range.
Lets take silence the informant for example. That was a profitable mission for him.
level 3 = 18 ships
level 4 = 52 ships
The level 4 version cannot be blitzed and has almost 3x the number of ships including those with higher HP and DPS capabilities.
Do you see a bit of a difference there?
Okay since you asked me to look at this I'll respond to it. Where are you getting the 50m number from Stoic said and showed 110m, 101m with the warp speed/omni nerfs accounted for? Overpowering has no factor on this considering anyone can do it, its not like some stupid PVE focused MMO where only 10 or so players will get the massive phallus of boss destruction. Anyone can streamline their mission running experience and a lot of people do hence overpowering has nothing to do with it, its a strawman.
Bastion mode makes your second point moot.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1536
|
Posted - 2014.02.02 21:51:00 -
[88] - Quote
Dinsdale Pirannha wrote:La Nariz wrote:Dinsdale Pirannha wrote:
The blue doughnut is a myth....yes, just as OTEC is a myth, and the BOTLrd accord is a myth, just as the deal goons cut with RvB to control the high sec POCO's is a myth.
You can lie better than that.
dinsdale tears fofofo! I have no clue what that even means. Is that some kind of goon secret handshake?
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1536
|
Posted - 2014.02.02 21:54:00 -
[89] - Quote
Kimmi Chan wrote:ashley Eoner wrote:EI Digin wrote:Page 100 Snipe dedicated to remind everyone that no one is calling for the destruction of highsec and that all people are looking for are minor balancing changes. Except ol baltec and the other goons who want to cut the income of highsec in half at least..You know "minor balancing changes". Speaking of which if nullsec is so horrible why do they bother with it? They paint such a lovely picture of highsec (100% secure never die always making huge amounts of isk). So why venture into null where they get killed undocking behind their blue wall while having no ability to make isk at all? Can you tell me where you saw this post? I've been reading this entire thread and keeping up to date on it and, my apologies, I do not recall Baltec or any other poster ever mentioning cutting high sec income by any specific amount, let alon 50%. Thanks! 
One of my ideas in a post was setting income up something like this:
WH/Null 100%
Lowsec 80%
Highsec 50%
That doesn't automatically mean cutting current highsec income by 50% like that guy is claiming. It means setting nullsec/wh income as the maximum achievable then balancing the others around it. None of this is intended to be specific and its only an attempt to provide an idea of what should occur. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1536
|
Posted - 2014.02.02 22:02:00 -
[90] - Quote
ashley Eoner wrote:Where does his numbers show 110? The best he got was damsel which even if ran over and over would be able net what you claim. You really think you can get the same set of three missions over and over for hours every day forever? Really?
Also the level 4 version of damsel has SIGNIFICANT dps incoming if you try to blitz it where as the level 3 is basically just a walk in the park.
Blitzing is about speed and having an overpowered level of dps is an important part of that speed. Also having a very fast ship. Neither of those are possible with level 4s. Note that damsel decreased in value rather shockingly when he was forced into warping just a little longer distance.
Hell at this point level 3s are actually looking more attractive for blitzing then level 4s.
ARGH SCREW YOU DRAFT SAVING CRAP!!! Keeps deleting my post when I click post now..
He says it in his posts when he is correcting someone for misrepresenting what his data shows and when he adjusted it for the omni/warp speed changes. I have no reason to doubt his credibility as he's shown no "grr goons" or "annihilate highsec."
The rest of that is flailing about nothing, put forth an argument or some kind a proof with cited sources and we can get back to this. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1537
|
Posted - 2014.02.02 22:06:00 -
[91] - Quote
Dinsdale Pirannha wrote:This whole thread is a moot point. The next nerf of high sec is already in the can, and we get to hear about it in a few months.
I mentioned it earlier, and will make the point again. Jester in his blog weeks ago danced on the edge of the NDA, stating flatly the the direction Eve was headed in was not for everyone, and too bad for the group that did not like it. Recently, he went on about a new "feature" that will anger many.
Given the newest theme of CCP's, that being "the empires are losing their grasp", only someone completely obtuse, or utterly cynical, would say that the group about to get hammered with these changes is null sec.
High sec is about to get slammed, hard. Very very soon, the cartel owned POCO's will be the least of the invasive attacks by null sec on high sec.
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 22:27:00 -
[92] - Quote
Chopper Rollins wrote:Dayng, lost track of the point of all this back when the thread turned into mission runners optimisation tips. It's too hard to make isk in nullsec? You're bad, and an idiot. No really, don't even, nobody believes that. It's too easy to make isk in hisec? So what? Don't like it but can't blame the hisec permapubs. Also: 100m isk/hr? 120m isk/hr? 500m isk/hr? WOW you're doing PVE for between 4 and 15 dollars an hour. In game money only btw.If you're not in the 3rd world you are wasting your time with that. If you are why are you spending hours making play money? That gewn saying hisec is too rich is loltastic.
It was a good thread that was going places until you highsec pubbies returned. This is more evidence that highsec pubbies should not be allowed to post and that the ISDs need to get goons into their ranks to clean up this cesspit. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 22:28:00 -
[93] - Quote
Kimmi Chan wrote:The nerf would have to be done to LP. But, and this is important, less LP in the game clogs an ISK sink. I think the issue that every continues to miss is the value of LP. Even in Stoic's Escapades, 69% of the ISK he made was from LP. Anoms don't give LP unless you use an ESS. It would be interesting to take Stoic's number, reduce the bounties portion by 5% (is that still what the ESS is doing?) and give him 150-200 LP for every 1m in bounties, subtract the mission payouts and see where that puts him with ISK/hr. I was going to **** around on Sisi trying anoms but it doesn't look like bounties are paid on SIsi so I can't really get an idea on this. There are also less than 100 people so there would be no way to account for lost time due to docking up for neut or red. Anyway, carry on. 
I'm doing this already for an optimized ratting style. Keep doing the mission thing and keep posting updates here for it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 22:51:00 -
[94] - Quote
Dinsdale Pirannha wrote:http://jestertrek.blogspot.ca/Peruse some of his posts about the latest CSM Summit. Everything is heavily NDA'ed, but he makes it clear a game mechanic is changing that is going to anger a lot of people, and that is only a 1st step. Go back farther about a month to 6 weeks, and buried deep, you will find a post by Jester about how the new direction of Eve is not for everyone who plays now, and they will be left behind. Add in CCP's crap about the empires and crossing the Rubicon, and it is pretty clear who is losing out here.
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 22:54:00 -
[95] - Quote
Pinky Hops wrote:Dinsdale Pirannha wrote:http://jestertrek.blogspot.ca/
Peruse some of his posts about the latest CSM Summit. Everything is heavily NDA'ed, but he makes it clear a game mechanic is changing that is going to anger a lot of people, and that is only a 1st step.
Go back farther about a month to 6 weeks, and buried deep, you will find a post by Jester about how the new direction of Eve is not for everyone who plays now, and they will be left behind.
Add in CCP's crap about the empires and crossing the Rubicon, and it is pretty clear who is losing out here. Yeah well, I for one hope it has to do with some mechanic that forcibly splits up the large nullsec coalitions that have turned all of nullsec into carebear borefest blueville. Kind of like how large monopolies/oligopolies get split up IRL.Can you imagine the tears? 
Except the bolded part doesn't actually happen and if it did concord would have to be busted first. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 23:06:00 -
[96] - Quote
Dinsdale Pirannha wrote:
You must be the worst of your entire propaganda wing. I suppose when Ma Bell in the u.s was broken up into baby bell's , that never happened.
But yes, the changes coming will enhance the goons' stranglehold on the game, not weaken it.
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 23:07:00 -
[97] - Quote
Pinky Hops wrote:
CONCORD is the equivalent of basically the government - so no, your example does not hold.
No CONCORD is a multinational corporation, so it still holds. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 23:33:00 -
[98] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:
CONCORD is the equivalent of basically the government - so no, your example does not hold.
No CONCORD is a multinational corporation, so it still holds. Uh. What? Yeah, a multinational "corporation" with police rights and the final say on who lives and who dies. Sounds like the government to me.
Sounds more like an oil corp in poor African countries to me. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 23:35:00 -
[99] - Quote
ashley Eoner wrote:]HIs own data clearly shows he cannot keep up 110m an hour like you claimed. It's just not possible over any reasonable period of time. The proof is right before your eyes in that his biggest isk per hour mission dropped wildly in value when forced to warp a mere extra 5 au. It's further proven by the fact that only a few missions got him the isk per hour you're claiming. So in order to get the isk per hour you claim not only do you have to reject the majority of missions but you also have to cherry pick the distance of the few missions you can run. That's just not a reasonable expectation. The expectations to make 110m an hour is by far incredibly more unreasonable then the expectations for the goon who was making +200m an hour plus drops.
He has made no changes accounting for the omni or warp changes. He even posted here saying he was going to have to try again to see how the changes effect his blitzing.
Okay quote the exact data and post because it does not show what you say it does and I'm done playing "lol no." This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1538
|
Posted - 2014.02.02 23:36:00 -
[100] - Quote
Josef Djugashvilis wrote:EI Digin wrote:ashley Eoner wrote:EDIT : I mean you guys do like having targets in low/null/whs right? There would be more targets and generally people would have much more fun if there was a larger incentive to live in low/null/whs. The only way this can happen is through the rebalancing of highsec, whether it's by making highsec worse or by making every other area of the game better, which essentially is making highsec worse. Because Eve is, for me, essentially a social game with spaceships - The arrogance of some null-sec folk and the null-sec ego politics, puts me off making a permanent move to null. The idea that I would pay good money to spend my game time with the self appointed elite of Eve is just laughable really. If hi-sec was to be seriously nerfed, some folk might leave the game, some might join because of the nerf, some would just not care. The game, for me at least, is not about isk/hour but fun per playing session.
Nah its more your "grr goons" and personal blinders that puts you off from doing anything in nullsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1539
|
Posted - 2014.02.03 00:26:00 -
[101] - Quote
ashley Eoner wrote: I'm not complaining about gankbait. I find it a perfectly valid tactic to engage in. I was merely responding to baltec and La whatever who claimed you could do +110m an hour in a t2 non gankbait boat so the isk per hour was completely risk free. That assertion of course is absolutely ludicrous.
As for you well I've had good days and bad days in null. Since I'm not a part of any major alliance I tend to have more bad days then good.
As I stated earlier I lost a t3 in a WH the other day because I got distracted by real life. I let it happen and I have no one to blame but myself.
In all seriousness I can't be the only person who has issues with the draft thing causing the post to revert to an earlier version when hitting the post button.
Except neither of us made the assertion you claim we did and all you've been doing is blowing up strawmen or moving goal posts. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1539
|
Posted - 2014.02.03 00:28:00 -
[102] - Quote
Josef Djugashvilis wrote:
Forgive me, but it has nothing to do with grr goons, that is just your ego speaking.
I have absolutely no issue with how goons play the game, (they seem to be good at it, and good for them) but, having said that, even if I got a personal invite from mittens to join goonswarm, I would not join any corp which uses terms such as, pubbie etc, it is just so childish.
So basically you have plenty of repressed "grr goons" and its preventing you from visiting nullsec because. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1539
|
Posted - 2014.02.03 01:20:00 -
[103] - Quote
ashley Eoner wrote:You stated that Stoic proved you could do +100m an hour with a non bling fit in safety. Stoic showed that he was using a blinged out mach to reach 100m an hour. So you've been proven wrong in your assertion that a blinged ship isn't needed to do +100m an hour. In hindsight I believe it was baltec that brought up the safety of doing missions at that hourly rate. For example : https://forums.eveonline.com/default.aspx?g=posts&m=4185521#post4185521
That post doesn't reference what you're trying to make it reference, literally trying to put the square peg in the round hole. It references that he wasn't using a bling fit and its true he wasn't.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1539
|
Posted - 2014.02.03 02:06:00 -
[104] - Quote
ashley Eoner wrote: So you're admitting that the only way to beat the blitzing of level 3s in an overpowered pre-nerf AHAC setup is to use a pre-nerf blinged out ship to blitz pre-nerfed 4s?
Thus contradicting the earlier contentions that a non blinged ship can safely make +100m isk an hour running level 4s?
Safe being a relative thing of course as even a t2 equipped mission ship can be ganked if someone wishes. Granted not having bling does decrease the pool of potential gankers greatly.
So where's this mound of data you have to support you contention of highsec income?
We have data showing that even a pre-nerf blinged mach blitzing pre-nerfed missions cannot reach the mythical 110m stated earlier.
I am not admitting anything, I'm calling you out on being a pedantic person that is try their hardest to get a strawman to stick or to put that square peg in the round hole. We've already been to "overpowered" land and its a strawman so time to get a cogent argument or get out.
I'm still gathering raw data and waiting on Kimmi's next test.
E: The bolded part you are making stuff up now, Stoic stated 114m in that mach pre-nerf. Its not bling either so imagine what a blinged one can do. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 03:58:00 -
[105] - Quote
Alright the first test is complete.
Was done using a common ratting type, ishtar ratting.
[Ishtar, PVE - Ishtar] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Shield Power Relay II
Experimental 100MN Afterburner I Large Shield Extender II Drone Navigation Computer II Omnidirectional Tracking Link II Large Shield Extender II
Drone Link Augmentor II [empty high slot] [empty high slot] [empty high slot]
Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Wasp II x5
The raw data with some light analysis:
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing
E: It shows average nullsec ratting income to be ~70m/hr.
E2: Meaningful skills:
Drone Interfacing 5, Heavies 5, Caldari Drone Specialization 4, All other drone supports 5, Navigation supports 4, Shield supports 5, Cap supports 5, Fitting supports 5, Rigging 4. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:11:00 -
[106] - Quote
So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:14:00 -
[107] - Quote
stoicfaux wrote:La Nariz wrote: E: It shows average nullsec ratting income to be ~70m/hr.
70M/hour if you're uninterrupted. Just for shiggles, if I set my Mach spreadsheet to 0 isk/LP, I'm looking at ~33M isk/hour (adjusted for warp speed nerf,) with 39% bounties, 60% mission rewards, and 1% loot. I'm beginning to wonder if we need a level 4 test run that focuses on isk (bounties+rewards) instead of blizing for LP.
Yep if you look at my notes we had an AFK cloaker and a blops gang about that interrupted it. The more tests we have the better we can compare the two income sources. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:25:00 -
[108] - Quote
Nevyn Auscent wrote:La Nariz wrote: E: It shows average nullsec ratting income to be ~70m/hr. .
It shows the Average Anom to be 70m/hr ISK. You however deliberately did not use the ESS to give yourself an extra 5% isk & 15% LP for starters, potentially an extra 20% isk & 20% LP. In fact an extra 40% LP if we use the matching 2000isk/lp figure you are basing your high sec figures on (Which is not an average LP figure anyway.) So, before we take loot into account we are already up to 105m/hr on your middle of the road figure and your high end figure of 100 similarly jumps to 150/hr using the same basis. And you are only using a basic T2 HAC here. Go use the same HAC in high sec and you will see much lower figures than the high sec figures you have been touting. Not a bling fit. So you are failing in doing a decent comparison and deliberately loading your data. Seriously, at least 'try'. It's blatantly obvious you are attempting to make your Null results as bad as possible, and they are still competitive. We haven't even looked at the potential loot value here or Escalations which give better loot. Though I'm guessing your claim will be that they don't count either because you don't get them every time.
No if you look at the sheet and the formula it takes ((total bounty isk)/ (time in minutes /wo lag time * (1 hour / 60 minutes)) to get isk / hours. How the hell can you not do conversion factors and understand basic math? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:38:00 -
[109] - Quote
Nevyn Auscent wrote: I understand common maths. You apparently do not understand scientific testing, and data set controls. You do however seem to understand deliberately lowering your results by doing things in inefficient ways.
I don't think you do, especially if you cannot read that sheet where it shows exactly how much each anomaly was worth. This is literal intellectual dishonesty coming out of you. I posted the average of the anomalies, the exact amount of the anomalies, the total time, and the average time.
You're arguing with a scientist here now and you're calling it bad testing. I posted my method and the tools I used so it is 100% reproducible. I posted what controls need to be done both a negative: belt ratting and a positive: active battleship/carrier ratting. I constructed the data table so anyone can read it no jargon. Its 100% accessible and 100% reproducible experiment. Its a good test.
You're whining about an ESS which I will not use for this testing at all because it will negatively impact others in the CFC that also use the system and there is no ESS in highsec. You can easily convert the LP gained per hour to isk hour so there isn't a problem with it either. This also is discounting that I vaguely remember CCP stating that maybe 1000 ESS have been deployed, so most of nullsec is not using the ESS in the first place.
E: As of this time now you still have not looked at the sheet.
E2: Its the closest to blitzing L4s without loot/salvage that we can get with a nullsec test. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:48:00 -
[110] - Quote
Anabella Rella wrote:This old whine about high sec mission income is old. Seriously, you null guys need to learn a new tune.
Did we really need yet another stealth "nerf high sec into the ground and force everyone to join a blob null alliance" thread? Really?
It isn't stealth I've shown that doing a mid-range solo PVE activity comparable to L4s in nullsec earns you ~70m isk/hr uninterrupted. Stoic has shown that you can get ~100m blizting L4s in highsec, a mid-range solo PVE activity, in virtual complete safety.
Highsec: ~100m Nullsec: ~70m
Something is clearly wrong with risk : reward here.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:55:00 -
[111] - Quote
Onictus wrote:La Nariz wrote:So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control. No way in hell I'm ratting in a marauder or carrier in fountain, its just not going to happen.
Hence why I am asking for a volunteer as I am not feeding BL. or some random crappy test interceptor fleet a carrier kill. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 04:58:00 -
[112] - Quote
Onictus wrote:La Nariz wrote:Onictus wrote:La Nariz wrote:So now we have the mid-range solo PVE activity of nullsec sitting at ~70m isk/hr and the mid-range solo PVE activity of highsec sitting at ~100m isk/hr. What more we need if we can get two volunteers to do this is someone to do belt ratting in nullsec and active battleship or carrier ratting in nullsec. To give us a positive/negative control. No way in hell I'm ratting in a marauder or carrier in fountain, its just not going to happen. Hence why I am asking for a volunteer as I am not feeding BL. or some random crappy test interceptor fleet a carrier kill. E: I'd take belt ratting if you're willing to put up with that torture. I can put up numbers in an ishtar...they are going to suck though, specially after the omni hit.
Its not nearly as bad as dinsdale makes it out to be just run it unscripted. A tengu might be faster but, whatever works. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 05:03:00 -
[113] - Quote
Onictus wrote: The Tengu only comes out for 10/10s if I have my druthers, it too expensive to risk without a payout.
I'll take what testing help I can get especially with horrible stuff like belt ratting, if its an ishtar so be it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 05:09:00 -
[114] - Quote
Onictus wrote:La Nariz wrote:Onictus wrote: The Tengu only comes out for 10/10s if I have my druthers, it too expensive to risk without a payout.
I'll take what testing help I can get especially with horrible stuff like belt ratting, if its an ishtar so be it. Issue is Fountain for me The systems are there, but they are constantly camped by the four alliances that live in NPC core.
Yeah no need to feed those guys so if you can help great, if not I'll try and find some space grad students. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1540
|
Posted - 2014.02.03 05:16:00 -
[115] - Quote
How much is each regular hub worth? A forsaken is about 30m.
E: It escalates to FSP which will pretty much guarantee you only get an OSE or tags and ammo. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 15:38:00 -
[116] - Quote
Kagura Nikon wrote:Quick pratical question.. if null sec woudl indeed pay less thanhigh sec.. why would be so many peopel paying a TONS of isk for your alliance so they can go rat in null sec?
The average income in high se cis NOWHERE near that. That is what you get at PEAK moments. Only SOE and Thukker tribe pay enough in LP to reach 100M isk per hour and their systems get LARGE ammount of suicide ganking. The realistic numbers are very close to the numbers of null sec, around 70 m
No idea why people rent, I personally would just contact my local recruiter and join GSF. Suicide ganking doesn't even register anymore after the nerfs so you are over estimating their effect. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 15:47:00 -
[117] - Quote
Kimmi Chan wrote:Tauranon wrote:Nevyn Auscent wrote:Kimmi Chan wrote:
To accurately test he can't use the ESS.
We are testing maximum income potentials of Null & High. By not using the ESS he is deliberately sabotaging his results by somewhere from 20-50% depending on how much leverage they can make of the LP market. So, yes, he has to use the ESS to accurately test. Otherwise he is deliberately cutting his income short. Which.... Was the whole point behind him not using it in reality. no - if you seriously think you want to bring in the ESS, then I'm seriously going to start recording interruption frequency and duration, and no that isn't something you really want to go into. I should think you would want to do that anyway. It is relevant to the study. During that interruption you are making 0 ISK/hr and I would hope you would make note of that. ESS or not because it is relevant.
You can see two interruptions occurring in my notes. One where a blops gang stayed around our space and another where I had to ensure an AFK cloaker was truly AFK. You also run into the problem of others living in the space not finishing their anomalies or screwing something else up which interferes with your own ability to run the sites. Something that cannot easily happen to mission runners.
Link for those who haven't seen it:
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:15:00 -
[118] - Quote
For the morons that claim its all made up:
http://i.imgur.com/sAqAMYh.jpg
http://i.imgur.com/fmBnweZ.png
Screen shots of wallet proof with times, try again highsec pubbies. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:21:00 -
[119] - Quote
Kimmi Chan wrote:
I was thinking about that this morning before going to work. Living in HS, I can log on at any time and make ISK, not ridiculous amounts (due to my inexperience with blitzing and an overtanked hull) but I can make ISK any time that isn't downtime. Residents in NS don't necessarily have that luxury. Tell me, when you logged off for that first interruption, what did you do?
My money is on logging on a HS alt to make money.
I have jabber open at all times so I went and did stuff on alts, one in highsec doing misions, the other doing market stuff. I didn't bother to log back in until I saw from jabber that they were gone. No point in making my system more attractive by having those galaxy map statistics showing me on it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:44:00 -
[120] - Quote
Josef Djugashvilis wrote:
So basically you have plenty of repressed "grr goons" and its preventing you from visiting nullsec because.
I make frequent visits to null, (to die, unfortunately) I just choose not to live there.
So, I am guilty of 'repressed grr goons' dear me.
Whereas you are certainly not suffering from repressed ego 
It does not matter what isk/hour figures folk post in here, CCP have all the information they need to make decisions on how the game should be balanced.
We should all trust the great Gods in Iceland to do the right thing by us.[/quote]
"CCP is always right and never wrong and never makes decisions that could hurt the game."
You got nothing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:45:00 -
[121] - Quote
Dinsdale Pirannha wrote:Wow, screenshots from a goon. A goon, a group that prides itself on deceit and subterfuge. Yes, I am sure that anything you post is 100% accurate. This whole concept of you trying to "prove" that null sec sucks compared to high sec, is a joke. CCP can look at their own internal logs and databases and see what the truth is. As I said before, CCP has already made whatever decisions they have for the summer release. I am certain that high sec is facing a massive nerf already in May /June. Why can't you just shut up until then?
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:50:00 -
[122] - Quote
Kagura Nikon wrote: You can but is HARD to keep that level. Specially because you are MORE likely to get ganked in the good high sec mission systems than in 0.0. Yes you ARE , i lived in 0.0 and if you are nto drunk and have an alliance with average IQ over 50 that can use chats you will not loose anything.
0.0 is much easier to casually make a lot of isk. HIgh sec you can achieve high income but with a much more specialized and tunned approach.
This post is full of such wrongness I don't think its salvageable. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:53:00 -
[123] - Quote
Nevyn Auscent wrote: Unless the best LP you can get between four empires is below 1000/lp, the ESS returns equal to no ESS the second you drop it. And if the best LP you can get is above 1000/lp, then you show an immediate profit. If you then sit an alt at the ESS (You know, that Cyno alt that can't rat because of system density issues, which I do agree is an issue, but you will always have some alts who can't rat, and the higher the system density the faster the ESS gains it's buffs so the more you gain via it anyway), and spam the share all button every opportunity you get, you show an immediate 20% profit above no ESS. If you actually manage to leverage the ESS to make maximum profit, you are showing a 30% profit above no ESS, (Assuming 95% start 125% end) assuming you can't make use of the LP market to find something extra profitable. If you are able to leverage the LP market to make a real profit on the LP, say, 2000/lp, then you are at 50% above no ESS.
In short, with the revised stats on the ESS, assuming the ESS isn't bugged (Since we can't allow for bugs), it's very hard to not gain overall income from it unless you are getting camped so often they keep blowing it up as soon as you drop one. Exactly how much depends on if you loose them regularly, and if you manage to tick them I agree, but you should be showing at least 20% more than the given figures before we take bonus LP profit into account.
And since you are taking the best LP possible in high sec as the 'average high sec' figure, when anyone with a brain knows that's not sustainable since the more profit seekers who chase the high LP, the lower it's going to drop. We can take the best LP when looking at the ESS options also.
Once you include an alt it no longer a solo test, that means we'd have to include running missions with having a noctis alt. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1542
|
Posted - 2014.02.03 16:59:00 -
[124] - Quote
Basil Pupkin wrote:Just to keep people joining the thread updated on the current state of affairs.
Goons: "omg omg you can theoretically with luck and assumptions make 110mil ISK/hour in hisec, my average null income is only 150m/hour NERF HISEC" Voice of Reason: "Why do you compare maximum hisec ISK/hour with average nullsec ISK/hour? Want us to tell you how much maximum nullsec ISK/hour you can make theoretically with luck and assumptions?" Goons: "But hisec *goon personal attack generator* are making ISK! HISEC SHOULD MAKE 50% OF NULLSEC ISK!". Voice of Reason: "In that case hisec income needs to be buffed by about 100% to match 50% of nullsec." Goons: "Millions of goons can't be wrong, because we're too cool to be wrong, means you're wrong. You're missing the point. HISEC DARES TO MAKE ISK! NERF HISEC!"
This has been going in circles every 7 pages or so.
We aren't comparing max highsec with mid-range nullsec, max would be incursions, we're comparing missions to anomalies. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1549
|
Posted - 2014.02.03 17:56:00 -
[125] - Quote
Notorious Fellon wrote:
No, we are not.
You don't get to ignore PI and Moon Goo.
Income in null was fine prior to the dumb ESS. My income making in null over the years was way beyond what it ever has been in hisec. Why? Because I actually utilized all that was available, not just ratting.
Stop crying and work on PI. Also, get your fair share from moon goo.
If you are making less in null than what you can make in hi, then you are doing it wrong.
We're comparing two mid-range solo activities, hub ratting and mission running. PI is an industrial activity and moon goo is alliance level income we aren't comparing any of those here so move the goalposts all you want I'll keep watching you flail about in a rage from here.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1549
|
Posted - 2014.02.03 18:11:00 -
[126] - Quote
Notorious Fellon wrote:Total income should be compared. Not just parts of it.
You don't get to cherry pick an activity from both security levels and then complain they are not balanced against each other. It is entirely irrelevant.
If you want to compare total income in hisec versus nullsec, then by all means do it. Cherry picking is nonsense. You are sitting on a passive ISK faucet (PI) and trying to pretend it doesn't exist.
It does.
If anything, we need to nerf PI so you don't get the output unless you are within range and online. As soon as you leave range, it stops producing. This would force all the whiners to return to their SOV.
Yeah I do get to compare analogous activities and when the highsec one is making more than the nullsec one its a huge problem. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1549
|
Posted - 2014.02.03 18:21:00 -
[127] - Quote
Dinsdale Pirannha wrote: Why? Pretty simple. Money.
Though goons have an extremely successful rental empire, they still have huge swaths of space available right now, (and that will grow when they are done with N3), that right now, they can't rent out. There has already been a migration of players from high, low, and wormholes to null sec, just not as much as goons would like.
The people left in high sec, at this moment, are prepared to accept lower income levels than what null sec provides because of any number of reasons, among them that they don't want to live any more under the yoke of the goons than they do now.
Once high sec is nerfed, the calculus is re-adjusted. With that re-adjustment, there will be 3 groups in high sec:
1. The group of diehards that hate the null sec life and will never go there, but will continue to play the game. goons don't care about that group, as they don't contribute that much to the goon income streams 2. The group of high sec players that will say "enough, I quit Eve". goons don't care about that group either. 3. The group that says, "OK, I have had enough. The difference between high sec and null sec income is so huge, I can't ignore it any longer. My corp is clamouring for us to move to null so we can actually achieve something in this game, even it means we are serfs of the goons."
That last group, that is the group that the goons are targeting with their campaign to destroy high sec.
Every time there is a nerf of high sec, relative to null sec, goons get more people willing to rent from them.
The real question is what goons gain out of a devastated high sec, but what does CCP gain from it? I have no doubt the great destruction is nigh for high sec, I just have no clue why CCP is buying into the idea.
Which leads me to believe that the destruction of high sec will be two-fold: 1. A direct nerf in income levels in high sec. 2. In the form of simply giving more of the high sec income streams to the goons. I imagine very very soon, as CCP Seagul says "the empires are losing their grip", we will see all low and high sec stations conquerable by player groups, leading to those groups controlling the tax rates, mfg slot rates, refining taxes, etc associated with those stations.
Consider it "null sec light".
dinsdale tears fofofo!
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1551
|
Posted - 2014.02.03 18:48:00 -
[128] - Quote
Notorious Fellon wrote: No, anoms are not "in place of" anything. There are anoms in all areas of EVE. Compare those. If you were asking for level 6 missions I doubt you would hear so much resistance. But asking for a nerf based on a ridiculous comparison won't get you much support.
Are you dense or something? You clearly aren't getting it that we are comparing two of the same things and showing that the highsec one is better than the nullsec one. Look at the sheet. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1551
|
Posted - 2014.02.03 19:25:00 -
[129] - Quote
Josef Djugashvilis wrote:admiral root wrote:Josef Djugashvilis wrote:Sorry, just could not resist laughing at your ego  Where's the ego in the post you quoted? The, 'I am a scientist', bit, It is totally irrelevant.
No its not because the fool was trying to tell me I don't understand scientific testing and data controls when I've literally made my career out of those. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1554
|
Posted - 2014.02.03 19:37:00 -
[130] - Quote
Basil Pupkin wrote:
How is 40% earning at best is more ISK again? When you talk average anoms being 70-90, I must tell you that average missions are 30-35. Try Buzz Kill. 4 battleships and zomgwtfcrapload of elite frigs with 25k bounty. And it's about 3 times more common than extravaganzas and blockades combined. Anoms are harvestable in Oracles with not even 100mil in ship+fittings. 10% of your bs. And you're virtually safe from gankers being able to dock up on sight, you won't get anywhere near that level of safety in hisec mission hubs.
Another session of goon math and I will follow the advice of not responding to you.
You are wrong and you have not read the sheet. The average anomaly was ~29m.
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing
Re-linked again, you highsec pubbies have no excuse for not reading it and continuing to spout your crap. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1556
|
Posted - 2014.02.03 19:46:00 -
[131] - Quote
Basil Pupkin wrote:
Stop spreading your specgoonlations, they're baseless and you know it. I can make one with the Buzz Kill mission and get exactly 40% of that without speculating anyway though. Hear that, I don't even have to purposely lower my numbers.
I'm not spreading anything, I gave you a fit, I gave you a method, I gave the requisite skills and all the parameters you need to reproduce exactly what I did. Anyone who can get out there can verify it. You plugging your ears and chanting no isn't convincing anyone. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1556
|
Posted - 2014.02.03 19:55:00 -
[132] - Quote
Mr Epeen wrote:baltec1 wrote:Hell Ball wrote: ..............But they still happen tho...............
The last two faction drops I have had dropped tags and ammo. Most faction mods that drop are junk, so yea it might happen but its not going to make any difference to your isk/hr. That's the same thinking that killed Diablo 3. See, it's not about you and your bad luck. It's about the average of everyone that runs these things. Not everyone is as sadly lacking of good drops as you are. Cherry picking one player's performance to bolster your argument is hardly meaningful of anything. Just a waste of forum space. Mr Highsec Pubbie 
We've got an entire forum devoted to the terrible drops an FSP will give you. Most people get crap, few people get good stuff hence why the price of the goods hasn't plummeted since the supply would be considerably higher if it was as all you highsec pubbies claim it is. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1557
|
Posted - 2014.02.03 20:17:00 -
[133] - Quote
Josef Djugashvilis wrote:Just out of curiosity, let's suppose no mission in hi-sec paid more than lvl 3 missions currently do, or worse, what do null-sec folk think would be the result?
That hi-sec folk would want to move to null-sec?
That some, perhaps a lot of folk might leave the game?
That more folk, perhaps a lot might, join a leaner meaner Eve Online?
As I run missions to pay for my inevitable, frequent pvp losses, I would simply pvp far, far less than I do now.
I have absolutely no interest in holding any space, not for moon goo, not for the ego trip, not for the alliance building, not for the large fights and so on.
Log in, make isk by mission running, lose said isk in pvp.
CCP allow me to do this to my heart's content.
What's to say prices would stay as high as they are and you wouldn't be able to continue doing that if there was a highsec income nerf?
E: What's to say you wouldn't make more isk pvping and decide to fully switch to that as you kill a bunch off nullsec ratters who have moved back? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1557
|
Posted - 2014.02.03 20:32:00 -
[134] - Quote
blabla4711 wrote:baltec1 wrote: This from the people who have posted no evidence at all to back up their claims.
Funny remark from Mr. Shitposter himself who never provided anything at all, talk baseless bullshit and pure lies all the time and is about to party because he found a conflict averse sissy like this kimmy-gal who invests his/her time to try to prove something that means absolutely nothing in this subject at hand while you laugh your asses off playing forumgames. 
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing
Check and mate, terrible highsec pubbie npc alt. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1559
|
Posted - 2014.02.03 20:45:00 -
[135] - Quote
Mr Epeen wrote:Good stuff! Oh... hold on. No it isn't. I can do a dozen missions and spreadsheet it too. They'll show me making next to nothing off them, but because that's what I want, I'll keep waving it in everyone's face to prove some pointless theory. Mr Epeen 
I posted everything you'd need to to do reproduce what I have done, so go ahead and show it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1559
|
Posted - 2014.02.03 20:54:00 -
[136] - Quote
Josef Djugashvilis wrote:Dear Jenn aWhine, the main thrust of my question was, in fact, what do folk think would happen to the game?
Really what you seem to be saying is that you want to screw the income of hi-sec folk, so that null-sec folk earn more, relatively speaking.
That is a perfectly respectable position to hold, but to pretend it is for the greater good of the game is just not on.
I am sorry you do not care about me, or my play-style, but as I am basically a hi-sec player, I do care for you.
It will get better for those people who live outside of highsec and remain pretty much the same for those that live inside of highsec. There's my prediction. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1561
|
Posted - 2014.02.03 21:29:00 -
[137] - Quote
E-2C Hawkeye wrote: If you were good at understanding scientific testing and data you may want to go back to it because you sure do seem to suck at understanding basic EVE.
So you're telling me I'm bad at EVE? What does that have to do with understanding what makes a good experiment? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 22:06:00 -
[138] - Quote
ashley Eoner wrote: Yeah because backing up your statements with facts and proof is for those that disagree with you only.
Nice to see you continue to refuse to provide any data to back any of your claims.
Applied dps would be lowered in your described situation while not achieving the speeds you claimed.
I would like to thank Kimmi for proving my point by listing his/her implants which show no room for what Baltec claimed.
To address the issue about the ESS. I don't see why he shouldn't use all the tools available to null. We're certainly using all the tools available to highsec. At the very least it'd be interesting to see it's real world effect. As last I was aware pretty much no one was using it for the intended reason.
Seems to me that the a simple change to missions to stop blitzing would be enough to fix most of the problem. SOE LP values would still cause those missions to be higher then average and nerfing blitzing would increase the value of the LP. I'm not sure how CCP could adjust the SOE LP to bring it more in line with the rest of highsec without resulting in potential problems. THe least problematic would be to spread the availability of SOE LP. As once more people can easily run LP in systems away from gankers the LP value will decrease. Like stoic said earlier.
If you look at the sheet I am currently gathering data for the ESS so there will be some evidence of its effect on isk/hr. He has provided proof as well, most of the crap has been flowing from the pro-highsec group as can be evidenced by the hordes of npc alts that came here to shitpost. The funniest part of all of it is I provided everything one would need to reproduce what I have done yet not a single highsec pubbie has attempted to do it and has defaulted to their standard crap arguments like "lol no." I even provided screenshots of my wallet when asked to prove its not just made up crap and they still default to "lol no."
The pro-highsec crowd has a lot to prove while the pro-balance crowd has shown plenty of proof already and continues to provide more proof.
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 22:09:00 -
[139] - Quote
Frostys Virpio wrote:La Nariz wrote:E-2C Hawkeye wrote: If you were good at understanding scientific testing and data you may want to go back to it because you sure do seem to suck at understanding basic EVE.
So you're telling me I'm bad at EVE? What does that have to do with understanding what makes a good experiment? The real question is, what field of study did you go through to be able to craft such lovely posts?
I earned my posting degree from the popular online hookup site Somethingawful.com This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 22:11:00 -
[140] - Quote
Kimmi Chan wrote:It would take me a bit to fly an Ishtar and I'm Caldari. I would not be caught dead in a Gallente ship. Or maybe that's the only way... 
I picked the ishtar because it along with the VNI is a commonly accepted mid-range ratting setup of the current meta. Its pretty much like picking a CNR for mission running. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 22:33:00 -
[141] - Quote
Kimmi Chan wrote:La Nariz, forgive my ignorance but what kind of travel time exists for completing these? I assume the "lag" time is the time between completion and bounties actually hitting the wallet? Are you scanning down another or travelling to it before or after the lag time?
I am in a -0.6 that spawns the anomalies I am not competing with anyone right now but have had several gangs come by. You don't need to scan them down at all the lag time is from me wanting to completely isolate each anomalies income from the rest. The average warp time is probable 1.5-2.25 minutes per anomaly. The ending time is when I enter warp return to my safe to cloak and wait out the income ticks. The begin time is when I enter warp to get to the anomaly I intend to run. I can attempt to put a meaningful number to travel time after I finish this second test. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 23:23:00 -
[142] - Quote
Kimmi Chan wrote:Frostys Virpio wrote:This should of been done a long time ago. Making people kill stuff in mission insetad of bypass every part of it as fast as possible would go a logn way toward reducing the amount of ISK/hours that can be earned in high. Then they can hit the most crazy LP stores if needed with the nerf bat. ashley Eoner wrote:Seems to me that the a simple change to missions to stop blitzing would be enough to fix most of the problem. SOE LP values would still cause those missions to be higher then average and nerfing blitzing would increase the value of the LP. I'm not sure how CCP could adjust the SOE LP to bring it more in line with the rest of highsec without resulting in potential problems. THe least problematic would be to spread the availability of SOE LP. As once more people can easily run LP in systems away from gankers the LP value will decrease. Like stoic said earlier. If you reduce the amount of LP in New Eden, you reduce the effectiveness of the LP Store sink. I think blitzing is stupid. But if you remove it and force full clears for all missions you reduce LP/hr which means it takes longer to buy a ship from the LP Store. Everytime someone buys a Nestor from the LP store, that is 100,000,000 of ISK removed from the game forever. Stratios - 20,000,000. Sisters Core Probes 1,200,000 per 10. That sink must continue to consume ISK. It must. If there is more LP and you put it in Null, the sink continues to run normally AND has the added benefit of making those in Null a little richer and some people in High a little less rich FROM LP ONLY.
You could always account for it elsewhere by for example increasing npc corp tax X% to make up for it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 23:50:00 -
[143] - Quote
The Forsaken Hubs are Gurista. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1564
|
Posted - 2014.02.03 23:52:00 -
[144] - Quote
E-2C Hawkeye wrote: You claim to be good at understanding and interpreting scientific data and testing yet you fail at understanding and interpreting basic EVE numbers? What you seem to be doing is trying to manipulate the numbers to make or support your argument as any good forum troll will do.
Here is what I do know to be factual. I have pilots in both null and hi-sec (fact) I use both to make money (fact). I run lvl 4 missions on my hi-sec account (fact). I run anomalies on my null sec account (fact)
I make more isk per hour in null sec than I do in hi-sec even after null nerf (fact)
Regardless of all the facts and all the numbers and all the crying and snotting and sniveling and attempts at manipulating the numbers and data they still nerfed null sec (FACT). Like you I donGÇÖt have to like it or agree with it or think itGÇÖs right or think itGÇÖs wrong, but like you I can either accept and keep subbing my account or NOT.
Like you should I think the grass is greener in hi-sec I can pack my sheet up and move to hi-sec should I feel thatGÇÖs where the money is or not.
Either way should I decide to stay subbed I have to accept the changeGǪjust like you.
ItGÇÖs just THAT simple.
You still haven't looked at the sheet and are basically talking out of your buttcoin dispenser. The part I don't understand is you keep coming back with the same arguments that keep getting defeated by the same counters. I provided everything someone would need to reproduce what I did so if you think I'm manipulating the data go ahead and prove it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1565
|
Posted - 2014.02.04 00:07:00 -
[145] - Quote
E-2C Hawkeye wrote: Stop asking CCP to modify everyone else sand box because you donGÇÖt like the part of the sand box you decided to play in..
This only applies to things you don't like though instead of universally so I have no respect for your view point. I didn't see you posting against the mining barge EHP buff. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1565
|
Posted - 2014.02.04 00:15:00 -
[146] - Quote
E-2C Hawkeye wrote: You fail to see your so called counters are irrelevant. Regardless of my argument or your argument or anyoneGÇÖs argument, data or numbers. It doesnGÇÖt change the facts. Null got nerfed.
I have free choice to play in any part of the sandbox I want. Should I feel null-sec is my place to play itGÇÖs my choiceGǪ.should I choose WH space itGÇÖs my choice. Insert (part of sandbox here) itGÇÖs my choice.
You canGÇÖt expect CCP to modify another part of the sandbox because you donGÇÖt like how it works as compared to the part of the sandbox you chose.
You shouldnGÇÖt need to understand numbers or data to grasp such a simple concept.
You aren't even talking about stuff relevant to the points being made in this thread. What exactly are you trying to get across here? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1569
|
Posted - 2014.02.04 15:05:00 -
[147] - Quote
Kimmi Chan wrote:La Nariz, out of curiosity, when figuring your bounties paid are you figuring gross or is it only your net after corp tax. Reason I ask is that while you are not getting all of the ISK from the bounties you are earning that ISK whether it goes to you or a player owned corp. To those who think the data is fabricated. To what end?
I am adding the tax and the bounty together to get my total, so it would be what I would earn at 0% tax. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1569
|
Posted - 2014.02.04 15:09:00 -
[148] - Quote
Kasife Vynneve wrote:Quote:Why would many PvE gamers play a game that doesn't have much PvE content? There is plenty of PvE to be enjoyed in EVE ~ The better question is why do PvPers care so much about the choices of what others do or where they close to play? There could be people out there who do nothing but sit docked on a station all day talking to people and you may not like it but for them its a legitimate and worthwhile way to play the game.
Because the game is not packed with isolated systems anything you do affects what someone else does. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1569
|
Posted - 2014.02.04 15:16:00 -
[149] - Quote
E-2C Hawkeye wrote: I can say the words and I can dumb them waaaaay down, but I cannot make you understand. You have to have the ability and the desire to do both.
You sir have been weighed and measured and found lacking.
You've shown me you're an idiot and that's all I needed to see. No actual criticism, goal post moving, reality denying and incoherent posting. Standard highsec pubbie crap. So I'll go back to the point made earlier before you tried your hardest to derail.
Highsec L4s : ~100m
Forsaken Hubs: ~70m (no ESS)
The ESS test is still going because I got ganked and there's a tonne of roaming gangs going around.
Proof and verification of fit:
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing
http://eve-kill.net/?a=kill_detail&kll_id=21728022
That test shows in mid-range PVE activity highsec is not adhering to risk : reward at all and that needs to be changed.
E1: Have to acquire an ESS. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1570
|
Posted - 2014.02.04 15:38:00 -
[150] - Quote
Notorious Fellon wrote:Talk about Risk vs. Reward without including *all* risks and *all* rewards is meaningless.
Add in PI to your calculations, say across a month of play in both null and hisec. Then let us compare.
The risk in null is balanced because of total income potential. Not just anoms.
No it isn't, we are comparing two analogous activities here and showing that highsec has more reward than nullsec. Its looking like this is true even with the ESS at the estimated highest value of LP. No matter how many times you say this it doesn't obliterate the fact that I've shown ~70m is an average for mid-range combat PVE in nullsec and Stoic has shown ~100m is an average for mid-range combat PVE in highsec. You're harping on a strawman there is literal proof here that shows highsec has more reward than nullsec.
Which should be changed we almost got to "how" but, then a bunch of highsec pubbies jumped in and tried to derail the thread. So maybe you should stick to how highsec mission running should be adjusted.
E2: All activity reward excluding market activity should be Nullsec WH > lowsec > highsec. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1571
|
Posted - 2014.02.04 16:19:00 -
[151] - Quote
Notorious Fellon wrote:La Nariz wrote: No it isn't, we are comparing two analogous activities here and showing that highsec has more reward than nullsec.
How is it that you keep making the leap from comparing two isolated activities to "highsec has more reward than nullsec" These are not the only income sources. Risk versus reward is not compared in isolation to only one activity in each area. You go ahead and keep trying to make that connection though. We will just pretend all the other income sources don't exist. Sounds like a real solid argument there.
It matters because its a problem that can be pointed out. It violates risk : reward, in the concept that the higher the risk the higher the reward. So that means it is unbalanced and should be fixed. I don't address PI because it is fine, its measure is extraction, which is in this order Null/WH > low > high. That is literally working as intended. While mission running and its analog anomaly ratting are unbalanced because as Stoic and I have shown its high > null, this violates risk : reward which shows it should be Null/WH > Low > High.
I don't consider alliance income and I will not consider alliance income because that is in nullsec and only recently became present in highsec via customs' office. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1573
|
Posted - 2014.02.04 16:27:00 -
[152] - Quote
Notorious Fellon wrote: Yes it is passive. Nearly free in fact. The only risk associated is during hauling; which can be mitigated to nearly zero with hauling contracts. I know, it is how I have made a lot of cash in the past.
What they do in the meantime? Well gee, since they have a virtually risk free ISK flow, they can do whatever the hell they like! Why it is assumed that while they rake in passive risk free ISK that they somehow need to now also make more simultaneously as those running missions in hisec who have no risk free PI income?
Why is it, that we are comparing two dissimilar activities and using it as an excuse to ignore all the other isk sources?
If you want to compare, either compare total ISK flow, or compare the same activities.
In null, I had ship reimbursement and passive income that covered my fittings costs from PI alone. I was essentially able to ignore everything except moving around some extraction heads every 3 days. Once a month I would gather up my crap in a hauler and set up a completely insured hauling contract to a hisec hub. I donated 10% of my take for POS fuel to the corpies who ran POSses.
I spent my time PVPing and raiding WH's for FUN. I also ran with a small gang on escalations in case I needed a few billion extra per month. I could gate camp for days just for the giggles. Everything was paid for.
Smart null players do not perform just one activity. Those in hisec who want to shoot PVE ships only have one activity: L4 missions. PI in hisec is pointless.
I have said it once in this thread already: if you want to nerf the crap out of blitzing: I support that. If you want L6 missions in nullsec so that SOV holders can save that dumb damsel 20 times in a week, then by all means I support that too. If you want to *INCREASE* the value of PI in hisec, then lower the income of L4 missions across the board, then I could maybe support that too. Force hisec players to be more diverse is fine. Taking away the only income source they have (if they want to shoot things) is *NOT* a good move, especially when it is being done only to appease some strange desire for nullsec players who demand that all of their income sources are *higher* than the completely different activities in another space.
What I do not support, is comparing two dissimilar activities and then claiming it is justification to nerf one without considering the other aspects of both. Risk versus Reward is not applicable when comparing said activities in a box.
CURRENT CORPORATION Republic University [RUN] from 2013.02.16 05:00 to this day
You were never in null :smug:.
E: You are also not present on battleclinic killboard, evekill killboard, or zkill killboard. You have no nullsec pvp experience.
E2: So unless you have proof you basically made all that up. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1573
|
Posted - 2014.02.04 16:42:00 -
[153] - Quote
E-2C Hawkeye wrote: Any numbers or information beyond the fact of being irrelevant would mean even less should they be provided by you.
All the testing from both sides still wonGÇÖt change a thing.
All your crying on the forums wonGÇÖt change the fact CCP nerfed null-sec income.
Should CCP have the numbers they felt they needed to nerf hi-sec. Should they come out tomorrow and decide to nerf hi-sec guess what?..... still wonGÇÖt change a thing.
We will have to either accept it and continue to sub and play or not.
Again itGÇÖs just THAT simple.
Choose the part of the sandbox you want to play in or unsub and pick your crying towel up and go home.
So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that?
I provided all the tools you'd need to do exactly as I did and get numbers. The data does not lie and it shows highsec is making more than nullsec.
E: To again avoid the derail, this highsec pubbie continually attempts to do.
All activity reward excluding market activity should be Nullsec/WH > lowsec > highsec. So how do we nerf highsec to get it back in line? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1574
|
Posted - 2014.02.04 16:49:00 -
[154] - Quote
Notorious Fellon wrote:
Kimmi, I can totally get behind this idea. I like the concept.
I am also, done replying to the trolls in this thread who continue their little parade of name calling, trolling and other nonsense. I have this account for forum purposes. I primarily live in WH space these days and do not plan to give out any sort of intel. I could care less if you believe my experience or not La Nariz. Your constant attempts to label people and create artificial "US" and "THEM" scenarios offers no value to the community.
Wait, me asking for proof of all your ramblings is trolling? You never hesitate to furiously demand proof from me of literally everything so why doesn't the same standard apply to you? I guess having to support your arguments is griefing now.
E: To again avoid the derail, this highsec pubbie continually attempts to do.
All activity reward excluding market activity should be Nullsec/WH > lowsec > highsec. So how do we nerf highsec to get it back in line? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1574
|
Posted - 2014.02.04 17:19:00 -
[155] - Quote
Kimmi Chan wrote: Personally, I blame the warlord OP and the incendiary language that is used. The word "nerf" has a negative connotation and as such gets people fired up. No one likes being nerfed. Null didn't like it. You can't expect high to just say, "Of course! In fact what took so long?"
The ONLY reason highsec combat PVE is more profitable than nullsec is LP. That's it - there is nothing else. How do you nerf that? Across the board? For the big three corps only? OR can you drop LP in Null? Giving them a non-faucet buff back to close to pre-forsaken nerf levels? Obviously, this would be an indirect nerf to highsec but without the incendiary language.
That is my thinking. I just think it too difficult to balance out how to nerf LP in highsec and still maintain the balance of faucets and sinks. I also think that a currency that is so dependent on market conditions is extremely volatile. The LP itself has no intrinsic value, but the ridiculous price people pay for the items out of that store does drive that income stream that constitutes 69% of a high sec mission runners income..
You're forgetting some important factors like safety, scalability, continuity, considerably less interruption potential and easier recovery. All of which are better in highsec. A good example of this is that gank that happened in the middle of the ESS test, we have intel channels but, they are fallible unlike CONCORD. That gang was not reported by the people in the other systems and it got me. Where as in highsec CONCORD would have killed them all before I died. Out of what looks to be 20+ tests you've been interrupted once where I have been interrupted several times and at great lengths of time.
It is not just LP that makes highsec mission running more profitable.
To add a suggestion, change the ESS to a CONCORD ESS and have it dispense LP we can convert to any faction. That way it adds greater market forces to mid-range combat PVE. This is in addition to doing away with blitzing and increasing NPC corp tax. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1575
|
Posted - 2014.02.04 17:33:00 -
[156] - Quote
Dinsdale Pirannha wrote:You know, this thread gets more hysterical every day.
Let' assume for a second that the lies being told by the null sec propagandists are true, and high sec makes vastly more per hour that null sec, and null sec needs high sec alts to finance the multi-trillion ISK losses of 100 billion ISK ships in null sec systems over null sec stations.
Maybe CCP WANTS to force all these destitute null sec players worth hundreds of billions to KEEP their high sec alts. Otherwise, all those null sec players will just finance their trillion ISK battles with null sec chars, and CCP loses tens of thousands of subs.
Because, clearly, if someone new to Eve read this thread, they would quickly realize that every null sec player paid for their hundred billion ISK ship through high sec mission running, not by running anoms in null, and those high sec alts would be quickly unsubbed if poor poor null sec even gained parity with rich fat high sec, let alone was better.
Yeah null sec, keep spinning your lies.
dinsdale tears fofofo! This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1576
|
Posted - 2014.02.04 17:59:00 -
[157] - Quote
At least we are still on the topic of how so I can appreciate that.
Whoever said attacking the reward won't fix anything and instead its the activity is right. The market determines the reward for LP and the market is working fine according to CCP so focusing on the activity.
Removing blitzing is a good start it'd force an even better comparison between anomalies and missions because it would force killing everything. I think the next part would be adding more low bounty high EHP NPCs to missions because it would further slow them down while preserving the isk and LP ratio. It leaves the sink and faucet untouched but decreases the total isk/hr because it takes more time to complete the mission. Lets ignore "how much to do these things," because that requires more data than we'll have access to. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1576
|
Posted - 2014.02.04 18:13:00 -
[158] - Quote
Kimmi Chan wrote:
I'm going to say this as nicely as I can. Since my opinion is of absolutely no value I'll once again step out of this discussion and the rest of you can impotently whine about whatever you want.
o/
Keep doing the experiment with the missions. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1576
|
Posted - 2014.02.04 19:02:00 -
[159] - Quote
E-2C Hawkeye wrote:La Nariz wrote:E-2C Hawkeye wrote: Any numbers or information beyond the fact of being irrelevant would mean even less should they be provided by you.
All the testing from both sides still wonGÇÖt change a thing.
All your crying on the forums wonGÇÖt change the fact CCP nerfed null-sec income.
Should CCP have the numbers they felt they needed to nerf hi-sec. Should they come out tomorrow and decide to nerf hi-sec guess what?..... still wonGÇÖt change a thing.
We will have to either accept it and continue to sub and play or not.
Again itGÇÖs just THAT simple.
Choose the part of the sandbox you want to play in or unsub and pick your crying towel up and go home.
So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that?I provided all the tools you'd need to do exactly as I did and get numbers. The data does not lie and it shows highsec is making more than nullsec.E: To again avoid the derail, this highsec pubbie continually attempts to do. All activity reward excluding market activity should be Nullsec/WH > lowsec > highsec. So how do we nerf highsec to get it back in line? The information provided or gathered will always be flawed. Anyone with a basic high school education will be able to know, see or even predict this. This should be obvious even more so to someone like yourself with a self proclaimed scientific testing back ground. You are missing several key elements to test with. The first being a controlled environment. This is a sandbox with many variables to effect testing. You are also missing Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility to name a few. The most important item you lack thatGÇÖs not even scientific in nature is CREDABILITY of which you are -10. This is why you are wasting your time. Then again I guess rocket scientist have plenty of that.
You didn't answer the question. So why is any information I provide meaningless? You're constantly telling me to unsub and stop posting, why is that?
How am I missing those things you claim I am missing?
Considering I can see who has and has not looked at the sheet I am going to predict you are prejudiced and full of "grr goons," to the point you cannot help but, contort with rage at the mere sight of a goon.
E: Oh yeah life scientist not rocket scientist.
E2: I'll even give you a hand at answering the questions all you need to do is copy these sentences then fill in the ~ with your own words.
All the information you provide is meaningless because ~. I am constantly telling you to unsub and stop posting because ~.
You are missing X because ~. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1576
|
Posted - 2014.02.04 19:31:00 -
[160] - Quote
Pok Nibin wrote:Features & Ideas Discussion....
Is where good ideas go to die. Go post that crap in the Hires texture pack thread and the WiS thread that are both in this forum. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1578
|
Posted - 2014.02.04 21:35:00 -
[161] - Quote
E-2C Hawkeye wrote: La Nariz
I provided very specific answers to your question as to why any data you collected would be erroneous. The first of which isnGÇÖt even a technical reason. First you have ZERO credibility stemming from your inability to conduct testing from a non biased view point.
Next would be for a more specific technical nature.
I listed several KEY areas you are missing.
The biggest is an inability to provide a controlled testing environment. (sandbox)
Next I listed more specific key features Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility. Just to name a few to include but not limited to the before mentioned parameters.
Please feel free to look these up or Google them as I feel certain you have no clue what they are.
I truly hope your lack of understanding why your information will be meaningless is a poor attempt at trolling.
Scientist my AZZ.
Even when I do most of the work for you, you can't answer a simple question.
Show me specific examples of each of the thing you claim to be a problem otherwise its ***** flinging. I could expend some effort and prove each one of those wrong but, I'm pretty sure your reasoning is:
"You're a goon you're wrong, I'm right."
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1579
|
Posted - 2014.02.04 21:40:00 -
[162] - Quote
Mr Epeen wrote:Mallak Azaria wrote:E-2C Hawkeye wrote:La Nariz
I provided very specific answers to your question as to why any data you collected would be erroneous. The first of which isnGÇÖt even a technical reason. First you have ZERO credibility stemming from your inability to conduct testing from a non biased view point.
'Your data is wrong because you are in Goonswarm' is not a valid argument. Seems perfectly valid to me. Highsec Pubbie 
You're further proving my point that highsec pubbies should not be permitted to post or ever catered to because they outright deny reality and cannot form coherent thoughts.
To get back from the horrible derail caused by that moronic highsec pubbie:
How should highsec missions be nerfed?
So far we have adding low bounty high EHP and low LP yielding NPCs along with removing blitzing. The reward is governed by the market and the market is fine so touching the isk/LP part of it is not a good idea. The time part is something we can mess with.
Another idea is making it so missions require more jumps to get to the site or occur across multiple systems like an escalation would. It adds time so it'll decrease isk/hr but, leave the reward itself untouched.
E: Recap for people that don't want to read the garbage fest the highsec pubbie npc alts keep causing
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1579
|
Posted - 2014.02.04 21:52:00 -
[163] - Quote
ashley Eoner wrote:Mallak Azaria wrote:Removing the ability to blitz missions would probably be enough. So we're back to one of my suggestions from 30 pages ago? Seems quite a few mission runners are being ganked in the SOE area lately. As much as that causes risk it further increases the value of LP further skewing isk per hour for those that avoid being ganked. I saw a few golem kills in local the other day while testing SOE blitzing myself. Seems the simplest solution would be to require all NPCs to be killed in order to complete a mission (excluding some missions where NPCs spawn infinitely such as recon 1 and the tower killing amarr faction mission).
Maybe 100 ganks occur a day, ganking isn't even a factor yet. I think we're all pretty much in agreement that blitzing needs to go. I think it could go a bit further by requiring missions to take place over several jumps which would add travel time. It would bring the isk/hr down and if done right it could help defeat mission bots. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1582
|
Posted - 2014.02.04 22:35:00 -
[164] - Quote
ashley Eoner wrote: Well quite simply you're not going to achieve the numbers claimed here without stuffing some expensive faction mods on your ship. All it takes is one module for these guys to find it worth ganking you. Since there's such a limited area for SOE mission running it's almost like shooting fish in a barrel.
Out of the population in highsec a relative few are achieving the numbers in question so every gank matters. In the few hours I was blitzing I saw 2x golems and a NM ganked by a group of catalysts (with a thrasher in there for some reason). Extrapolation of that would mean that there's definitely a decent amount of ganks there a day. Unfortunately I cannot remember the number of people in local.
This is very profitable for the gankers even when using the 13 or so ships I saw.
In the end one gank can easily wipe out 30 hours of blitzing. Spread out over a reasonable period of time one can only assume that would be at least a weeks worth of blitzing.
So for every gank that means someone is not making any effective isk for at least 30 hours of gameplay. That means there's a further narrowing in the number achieving the high end.
Basically gankers matter but that doesn't mean blitzing shouldn't be nerfed.
Much like freighter pilots insist ganking is a problem, it really isn't there's a handful of people doing. If it were such a goldmine and common as some folks like to claim we'd see a lot more people doing. Its a non-issue use T2 mods and you will have an effective mission ship.
Practice or not you should publish all of the data, that's part of being objective about the whole thing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1584
|
Posted - 2014.02.05 01:20:00 -
[165] - Quote
MatrixSkye Mk2 wrote: The problem, mister science teacher, is that you spend more time accusing others of not listening when you yourself don't listen and instead go on spouting 13-year-old mantra, like "pubbie" and such stuff.
I have no reason to doubt that Stoic indeed ran 34 missions to average 100+ mill. He provided evidence that it is indeed possible to achieve 100+. BUT, and here is where you fail or do not care to listen, that does not indicate that this is the norm or even sustainable, as has been claimed earlier in the thread.
I do listen but, I expect you to make a cogent argument against the topic at hand and not a strawman. If you decided to do something stupid like that I'm not going to take you seriously or give you a good response. Its proof it occurs and can occur with a moderately skilled pilot, 1-2 year old pilots. "Think of the newbies" doesn't work in this context because newbies don't run L4s. I agree though that the newbies should be considered and if we're going to do that it means decreasing the income from L4 and L3 then giving it to L1 and L2. That way new players have better access to income and it also achieves the highsec income nerf.
His sample is representative enough and if you want to get data to prove otherwise surveymonkey is free go ahead, prove his data is not representative. You just stating stuff doesn't mean a thing. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1584
|
Posted - 2014.02.05 01:30:00 -
[166] - Quote
Nevyn Auscent wrote: Other than the small facts that get in the way. Like Stoicfaux specifically said that 100m was an edge case and not the standard rate as it was reliant on a bunch of factors. And was done using a super bling ship.
And your 70m was actually 90-100m when done properly since you deliberately low balled it as much as possible, and were using a T2 fitted HAC instead. So if you had used the above super bling ship, your income while running would have been a lot higher. And if he had been using a T2 fitted HAC, his income would be lower.
And none of your 'Look at how we can play with individual isk/hr statistics to say what we want' has explained a thing about the gross income of a null player being approximately four times higher per capita pre ESS (So properly leveraged would now be five times higher) than the High Sec per capita income. Null Earns more isk than high earns in combined isk & LP. Now with the ESS since Goons have taken all of 48 hours to work out how to use it safely, that is going to go up in Null.
So other than deliberately biased figures which don't count, nothing suggests High needs a Nerf in overall income levels.
Yeah you can't do basic math or convert things so why should I expect you to attempt to honestly argue.
https://forums.eveonline.com/default.aspx?g=search&search=edge&postedby=stoicfaux&topic=What+would+happen+if+CCP+finally+nerfed+hisec%3f&forumID=258
He never says what you claim he did, he never says it was an edge case.
You still haven't looked at the data I provided either, I haven't run any statistics yet. I used a popular setup as you can see from the killboards of dumb goons like myself getting ganked in it. Ishtar/VNI ratting is a wide-spread popular way to do mid-range combat pve in nullsec, we are ~10,000 strong and we tell our newbees to do this kind of ratting so yes it is a representative sample. Also if you had actually looked at the sheet you'd see I am testing with an ESS.
I don't understand you, do you honestly believe that constantly spewing garbage makes people believe what you have to say or lends any credibility to you?
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1586
|
Posted - 2014.02.05 01:35:00 -
[167] - Quote
The more I think about it the best solution is redistributing income from higher end missions to lower end.
Take some of the reward from L4 and L3 then split it and give 1/4 of it to L5s, 1/4 of it to L2s and 2/4s of it to L1s. It'll aid newbie retention because it will be much easier for them to fund their activities and it will nerf mid-range highsec combat PVE income. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 01:50:00 -
[168] - Quote
Nevyn Auscent wrote: Or just do said boost to Lvl 2's & 1's which is needed, while not nerfing the lvl 3's & 4's that isn't needed. You don't have to nerf lvl 4's to boost lvl 1's. High Sec is not a major isk faucet.
I've already shown that highsec mission running rewards more than the nullsec analog. That's not working as intended and unless CCP has come upon a new design philosophy risk : reward is still the balancing metric between sec areas.
Take from the L4 and L3 then give to the L5, L2, and L1. It helps newbees, nullsec, and lowsec out. While fixing risk : reward and without screwing up the sinks/faucets. Its the best solution yet. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 01:55:00 -
[169] - Quote
Mara Rinn wrote: That's right folks, Stoicfaux did not use the word "edge". He used the phrase "cherry-pick" and pointed out that you have to use your faction standings as a buffer to allow you to simply decline all the missions that you can't blitz for over 100M ISK/hr effective income.
And this strategy fails if too may other people start following it because the ISK/LP drops.
And this strategy absolutely ignores the time cost of converting LP to ISK.
In null sec you get 60M ISK/hr in a heavy drone Ishtar, that ISK is deposited in your walled. In hi sec you get 100M ISK/hr, 65% of which is LP from blitzed missions, which you then have to convert into ISK by buying tags, purchasing LP store items, then nursing market listings. If you include that time, the ISK/hr again goes down: if you pile a dozen hour's worth of LP items into a ship and spend just one hour setting up orders you are going to flood your own market. You have to spread sales out to where they're going to make the most money.
The market is healthy and highsec incomes being more strongly tied to it wouldn't be a bad thing. If you cash out once per month like has been said before your isk/hr remains the same that minute time of contracting a hauling service then selling loot in jita isn't significant. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 01:58:00 -
[170] - Quote
ashley Eoner wrote: So basically to reach your claimed level of income certain concepts must be met
In order to do so we've established that one must have a bling worthy ship. Must mission exclusively in one of three spots Must avoid the gankers who have taken up residence in those 3 spots Must only run 9 or 10 out of all the available missions Must have the standing to turn down all the other missions Must run those missions perfectly for hours/days/months because seconds add up and can hurt isk per hour greatly Must be able to convert LP to items almost instantly Must be able to get those items to market without any loss and without spending hours doing it themselves Must not waste time fighting with the market warriors over sales
Am I forgetting anything?
Or instead of worrying about all that contract a hauling corp to haul your crap the pittance they charge. You could firesale it in jita and still make those numbers. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 02:00:00 -
[171] - Quote
ashley Eoner wrote:Currently ganker profitability isn't much of a factor when "tears" are so valued. IF you want 100m an hour though you're going to need some bling.
Except ganking isn't as common as you think it is or are trying to portray it as. I know I happen to blow things up and gank things in highsec often enough. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 02:02:00 -
[172] - Quote
The saddest part of all of this is there was literally 2-3 highsec people that were actively participating but, they got drowned out by the cacophony of frothing rage by the hordes of highsec pubbies who invaded the thread. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1587
|
Posted - 2014.02.05 03:05:00 -
[173] - Quote
ashley Eoner wrote:
Which company covers +2b in items? Since we're talking monthly that's a guaranteed minimal.
Yeah except for the fact that the last time I ran missions for SOE I saw three ganks in an hour. I only ran missions for two due to real life concerns. I'll keep you posted on how many I see next time I get a chance to run more.
I don't care about null I stopped caring about it years ago. I only go there for giggles. I'm trying to make sure I'm doing stuff the right way so that I can maximize my isk per hour while conducting the experiments.
Easy you make multiple 1b contracts. So three out of the thousands of highsec mission runners got ganked that's less than 1%. Ganks are not significant nor is the time to get stuff to market. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1588
|
Posted - 2014.02.05 03:25:00 -
[174] - Quote
baltec1 wrote:ashley Eoner wrote:It's a time factor which clearly you keep ignoring. Moving 20+ hops while requiring active attention the entire time costs. Also there's the risk of gank factor which exists even for blockade runners. I currently have a prowler but if you have a better suggestion I'm all ears. If I can pay someone else to do it then the cost factor could be worth it. Moving goods once a month in a ship that warps as fast as interceptors and aligns like a frigate is not going to impact your isk/hr at all. It comes with a cov ops cloak and cannot be scanned.
Or being incredibly :effort: like me and batching it all out on public couriers for 3,333.33 per jump. Its really cheap, takes no time and often quicker than any of the big name space truckers like red frog. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1588
|
Posted - 2014.02.05 04:08:00 -
[175] - Quote
E-2C Hawkeye wrote:baltec1 wrote:Taranogas 3rd wrote: There were some pretty good arguments against nerfing high sec, but sadly they have now drowned in the sea of null tears, and ofc the "we have the data just go look it up, but we won't show it to you".
We have shown you, perhaps you should read the thread before you make comments like this. You havent shown shat. What I have seen is a nerf from CCP to Null. Think they did this for the null bear tears? I would suggest they did it because they had the data to support it not the fabricated shat that us as players could provide.
You still have refused to look at the data I gathered in that spreadsheet. So yeah we've shown you plenty yet you decide to bury your head in the sand. You called my screen shots photoshoped. You haven't stated why any of the garbage you've spewed has any merit.
You have no excuse for not looking at it and if you want to claim its untrue you have everything you need to reproduce my experiment.
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing
Here I'll emulate you:
E-2C Hawkeye wrote:
You're wrong because of risk/reward/faucet/sink/highsec/nullsec/lowsec/wormsec/supercap/moongoo/pi/highseclogistics/hamburger.
I WAS SPECIFIC SO YOU ARE WRONG.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1588
|
Posted - 2014.02.05 04:16:00 -
[176] - Quote
^^: I know I tried to treat the guy like a normal person but, it didn't work. Oh well.
E-2C Hawkeye wrote: You guys are blinded by your own hate and your constant need to feel your always right.
The irony is amazing.
Best idea is still to take some of the reward from L4&L3 then transfer it to L5, L2 and L1. Helps newbies, leaves economy alone and pseudo nerfs highsec reward. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 04:59:00 -
[177] - Quote
E-2C Hawkeye wrote: As I stated so clearly before on a level my nine year old could comprehend. You data means nothing not because your a goon but because you have zero credibility. I could make a spread sheet and manipulate the test and the data to support any argument.
Even if your data supported my argument (which at this point donGÇÖt know donGÇÖt care ) it still doesnGÇÖt change the simple fact you have zero credibility.
It doesnGÇÖt change the fact you lack very specific base controls and key testing parameters.
Are you really that stupid or arrogant to think you could go out and set up any kind of credible test in a few days much less a few hours?
It seems more likely you think the players base or people on the forums are stupid enough to place validity in your so called data.
So please keep your flawed data as its worth exactly as much as the source that prepared it.
You can't tell me why I have no credibility. You can't tell me why my methods were bad. You can't tell me why my data is flawed. I think you are stupid enough and hateful enough lie about not claiming I'm not credible because of my alliance and corporation name.
You're randomly saying things without supporting anything and chucking in crappy insults. You have nothing and you still refuse to look at the data I provided, you know it does show a log of who looked at it.
Proof is here read it and weep highsec pubbie.
https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 05:01:00 -
[178] - Quote
ashley Eoner wrote: I'll give that a shot next time thanks. I was having issues getting people to pick them up before but that's probably because of my prior location.
Sometimes it'll take a week but, it is nice to not have to haul anything. Haulers really don't value their time at all. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 05:02:00 -
[179] - Quote
E-2C Hawkeye wrote:baltec1 wrote:E-2C Hawkeye wrote:baltec1 wrote:Taranogas 3rd wrote: There were some pretty good arguments against nerfing high sec, but sadly they have now drowned in the sea of null tears, and ofc the "we have the data just go look it up, but we won't show it to you".
We have shown you, perhaps you should read the thread before you make comments like this. You havent shown shat. What I have seen is a nerf from CCP to Null. Think they did this for the null bear tears? I would suggest they did it because they had the data to support it not the fabricated shat that us as players could provide. The latest nerf was done to try to make us want to use the ESS. Its failed. LMAO you need to stop drinking your own koolaide
Those in glass houses should not throw stones. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 05:11:00 -
[180] - Quote
Mara Rinn wrote:E-2C Hawkeye wrote:So why do you think null-sec was nerfed? Random chance? Null sec was nerfed because the company (CCP) had the numbers to show it was needed. Nullsec was nerfed because the bounties from anomalies, sites and rats was far too large an ISK faucet. Having no better tools than "nerf bounties" or "reduce anomaly spawn rate" available to them, CCP nerfed the bounties and the spawn rate. The first instance I remember of this was in the middle of FanFest 2011 when Greyscale made the very unpopular choice of reducing the availability of certain anomalies to certain true-sec with the intent of getting people to fight over "more valuable" space. My memory is cloudy, all I really recall is lots of angry null sec dudes crying into their beer guts. E-2C Hawkeye wrote:If you really truly think that hi-sec is better then why in the hell are you in null-sec crying over it? They're crying about it because the higher income comes from the safer space. They feel that being willing to stake a claim on space and hold it against all comers should entitle them to higher rewards from exploiting PvE in their space. They sometimes characterise this as "risk vs reward" which I feel is a poor statement of the issue. What I'd like to see is the value of the loot and salvage from those sites that La Nairn posted. 68M ISK/hr just from bounties? You'd expect the loot and salvage to be worth another 60M ISK/hr on top, right? It just takes someone with an all-5s Noctis to pick that stuff up: I salvage The Blockade in a few minutes. It's not like your arse is going to be hanging in the breeze like the ratter's was. A Noctis can even fully salvage the site while being aligned at full speed. You even have the advantage of using salvage tackle rigs and expanded cargo holds rather than trying to tank your Noctis against suicide ganks, thanks to the safety of null sec 
After the ESS test I can run another test salvaging and looting. We have the maths on our forums that shows its better to just jump straight to another anomaly and loot the dread gurista if there is one. We prefer to save the salvaging for newbees who don't have the option of running anomalies on their own.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 06:06:00 -
[181] - Quote
E-2C Hawkeye wrote: Its painfully obvious by now you posses zero scientific back ground that you claim. If you did I wouldnGÇÖt have to keep giving you even the basic areas where you fail in testing parameters much less the very specific areas you choose to ignore.
Should you want the answer to this question that you keep asking and that I keep answering please go back to the posts where I provided those areas. I have answered this multiple times for you but like your testing you fail to comprehend.
There are to many variables that you have no control over to allow you provide accurate data. If I wanted to waste my like you have I can produce a spread sheet that will clearly show I make more isk/hr in Null (which I already know to be the case).
To many uncontrollable variables, no base data, lack of specific monitoring and testing parameters and like I have posted previous there are very specific missing parameters. All these are only a testing level that you are missing.
All that aside even if you over look all the specific areas that you fail to address with your so called test the biggest road block for me is your total and complete inability to conduct a test not only from a proffesional and knowledge level but from your inability to conduct any test from an unbiased perspective.
Nothing you could sayGǪnothing you could do would grant you the credibility that you lack. This lack of credibility isnGÇÖt something that someone has done to you but its something you have done to yourself.
You aren't giving me any basic information though you're just literally doing "you're wrong because you're wrong." There is no reasoning or logic to what you are saying. There is no actual criticism of what I have done just a bunch of you're wrong. You won't say how or why I am wrong. You won't backup your assertions. You make up random crap and decide that is the be all end all determinant.
Above all of that, you still have not looked at the spreadsheet. You are attempting to criticize something you have not even read.
The italicized portion should be something that concerns you. I could literally show you the truth but, your own hatred of anything goon related would prevent you from acknowledging it.
You are the living embodiment of a ~~~~o7o7o7o7m8m8m8m8 Highsec Tantrum m8m8m8m8o7o7o7o7~~~~.
If you want to prove that is not the case you can answer these questions in complete sentences keeping only one question answered per sentence:
What variables am I unable to control for that affect the experiment?
How does the experiment lack "specific monitoring?"
What specific parameters of the test are a problem?
What makes me bias?
Where is the bias in this experimental procedure?
Why am I completely devoid of credibility?
How is this method not reproducible?
How is this method not precise?
How is this method not accurate?
No statistical methods were used so how is it invalid for statistical errors?
Nothing is stopping you from performing the same experiment I did, why have you resorted to poop flinging instead of actually attempting to discredit me? This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 06:10:00 -
[182] - Quote
Mara Rinn wrote:La Nariz wrote:After the ESS test I can run another test salvaging and looting. We have the maths on our forums that shows its better to just jump straight to another anomaly and loot the dread gurista if there is one. We prefer to save the salvaging for newbees who don't have the option of running anomalies on their own.
Is that like a null-sec version of Pro Synergy?
No its glorious communism! More on topic we have private forums devoted to this and people far more economically inclined than I have run the maths and experiments to show that Forsaken Hubs are the best hub for isk/hr as well as the highest isk/hr comes from killing everything while only looting dread spawns. Which is why I chose the method I did, VNI/Ishtar ratting is the most optimized style of ratting. This post was loving crafted by a member of the Official GoonWaffe recruitment team. |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 06:20:00 -
[183] - Quote
E-2C Hawkeye wrote:I guess La naz what I am trying to say in a nut shell is......You lack the knowledge and skill and ability to conduct any test from an unbiased position.
Should your data show better than CCP data that you can make more isk/hr in Hi-sec then go where you feel you need to be.
All the arguing testing and fabricated numbers wont change the fact null-sec was nerfed.
It is what it is and should they nerf hi-sec or nerf null-sec again its on me to find the part of the sandbox where I want to be. Its not on me to cry to CCP to change a part of the sandbox that I think makes more isk/hr because I cant adjust or adapt to change.
You guys seem unable to accept the truth. The truth as it is with no numbers from anyone they nerfed null-sec.... sorry they did because I lost isk just like every other null bear.
Nothing La **** can say or Baltec can say or I can say or any nothing any of us can fabricated is changing that.
Deal with it or dont. I am done talking to people who refuse to see and accept things for how they are instead of how they want them to be.
You're moving goalposts and talking in circles at this point, I'm going to going to respond with this until you answer these questions.
Quote: You are the living embodiment of a ~~~~o7o7o7o7m8m8m8m8 Highsec Tantrum m8m8m8m8o7o7o7o7~~~~.
If you want to prove that is not the case you can answer these questions in complete sentences keeping only one question answered per sentence:
What variables am I unable to control for that affect the experiment?
How does the experiment lack "specific monitoring?"
What specific parameters of the test are a problem?
What makes me bias?
Where is the bias in this experimental procedure?
Why am I completely devoid of credibility?
How is this method not reproducible?
How is this method not precise?
How is this method not accurate?
No statistical methods were used so how is it invalid for statistical errors?
Nothing is stopping you from performing the same experiment I did, why have you resorted to poop flinging instead of actually attempting to discredit me?
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 06:27:00 -
[184] - Quote
Mara Rinn wrote:E-2C Tardeye wrote:All that aside even if you over look all the specific areas that you fail to address with your so called test the biggest road block for me is your total and complete inability to conduct a test not only from a proffesional and knowledge level but from your inability to conduct any test from an unbiased perspective.
Nothing you could sayGǪnothing you could do would grant you the credibility that you lack. This lack of credibility isnGÇÖt something that someone has done to you but its something you have done to yourself.
You'll have to explain in more detail to the numbskulls like myself. Publish your methodology and experimental results and show us why La Nariz is using a flawed methodology producing nonsensical results. Show, don't tell. Because if telling is enough to go on, I have three Erebus titans to sell you for the paltry sum of 50B ISK each, payable in advance.
Before I forget there is something you can do to help out here if you're willing.
I need something similar to what I've done in nullsec for highsec mission running: one run blitzing without salvage/loot, one run blitzing with salvage/loot, one run full clear without salvage/loot, and one run full clear with salvage/loot.
If you can do any of those it would be great. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 06:53:00 -
[185] - Quote
E-2C Tardeye wrote: Start here look these words up and their definition as it pertains to testing. This is just a few item.
Establishment/Desirability of repeatability/Attribute Agreement Analysis for Defect Databases/Accuracy/Accuracy and Precision/Reproducibility.
Not only this and the credibility issue but any test done can never be done under a controlled environment.
Example: Your ratting in null-sec and roaming gang comes thru you have to pos up. Example: Your ratting in null rare drops or you get an escalation. Example: You can chain belts or run anomalies or combo of both. Example: You can scan sites run 10/10 sites with friends etcGǪ.
Example: You can get griefed can flipped ganked while in hi-sec etc.
Control of the testing environment is not there.
Next just briefly look at the endless scenarios for SP and ship set up and modules.
The average eve player can fly xyz with abc SP etcGǪ. All variables you cant account for or test for.
So even though I work for a week in Null and look at my wallet then work for a week in Hi-sec and look at my wallet I see I made more isk per week per hr in Null I know there are to many variables to provide reliable repeatable data. I can average the two over a span of time to get a better average but its just that.
So what do we have? CCP because they have access to the data can look at total isk earned and where it was earned and have total average numbers from all the players in EVE.
CCP took that data and nerfed null-sec. They may make more nerfs or adjustments regardless I will continue to seek out that part of the sandbox where I can make the best isk/hr not sit here and cry for the game to change to meet my needs.
Literally copying random words from wikipedia and telling me I'm wrong. Bind faith in CCP and a fallacy of CCP did it so it is right. Something we've already educated you otherwise of as well as using circular arguing. Won't define the "credibility issue."
So because you can't account for all variables the study is invalid. Explain to me how any clinical trials are valid experiments then, since you cannot control/know every single variable in them yet the scientific community considers them valid?
If you read the sheet now so kindly linked in my sig you'd see I do have a controlled environment for these tests. I also retest when one of the runs gets screwed up by something and I report all of the data.
You still have that question block to answer as well.
Quote: You are the living embodiment of a ~~~~o7o7o7o7m8m8m8m8 Highsec Tantrum m8m8m8m8o7o7o7o7~~~~.
If you want to prove that is not the case you can answer these questions in complete sentences keeping only one question answered per sentence:
What variables am I unable to control for that affect the experiment?
How does the experiment lack "specific monitoring?"
What specific parameters of the test are a problem?
What makes me bias?
Where is the bias in this experimental procedure?
Why am I completely devoid of credibility?
How is this method not reproducible?
How is this method not precise?
How is this method not accurate?
No statistical methods were used so how is it invalid for statistical errors?
Nothing is stopping you from performing the same experiment I did, why have you resorted to poop flinging instead of actually attempting to discredit me?
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 14:39:00 -
[186] - Quote
E-2C Hawkeye wrote: Ok let me dumb it down even more then. lets say you are in fact Albert Einstein reincarnated and do in fact have all the knowledge and skill required to setup and conduct your testing to a professional level that couldnGÇÖt be touched by those at M.I.T/NASA etc..
Sorry but you still lack the objectiveness and credibility. Nothing changes that.
To produce data even remotely accurate would require months of testing. I would rather play the game not make it a job.
Ill take the data CCP has provided which is evident by the nerfing of null-sec.
CCP provided no data they had contradictory reasoning for doing it in the first place. When your economist says the economy is fine and your dev makes an excuse to implement a crappy deployable without providing data showing its true there's an issue.
Quote: You are the living embodiment of a ~~~~o7o7o7o7m8m8m8m8 Highsec Tantrum m8m8m8m8o7o7o7o7~~~~.
If you want to prove that is not the case you can answer these questions in complete sentences keeping only one question answered per sentence:
What variables am I unable to control for that affect the experiment?
How does the experiment lack "specific monitoring?"
What specific parameters of the test are a problem?
What makes me bias?
Where is the bias in this experimental procedure?
Why am I completely devoid of credibility?
How is this method not reproducible?
How is this method not precise?
How is this method not accurate?
No statistical methods were used so how is it invalid for statistical errors?
Nothing is stopping you from performing the same experiment I did, why have you resorted to poop flinging instead of actually attempting to discredit me?
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 14:43:00 -
[187] - Quote
Josef Djugashvilis wrote:So, Jenn aWhine, Baltec 1 and La 'I am a scientist' Nariz want CCP to nerf hi-sec because it would suit them...
CCP make it so, or not...
I am going to use that as my space boxing name. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 14:49:00 -
[188] - Quote
Ronny Hugo wrote:I don't see why we would force people out of highsec. If you want a fight in lowsec/nullsec then you just attack something that is worth defending. But anyways, what would happen if highsec was nerfed? Besides a portion of the player-base leaving? Don't really have a firm opinion, but I think wormholes would become more contested, and inflation would probably go up as people ratted way more. But after the initial learning phase, not a whole lot more ships would be lost in null and low. The fleets that gank smaller fleets would simply be larger, people would still have the exact same amount of ships to lose because income would in any case be lower unless suddenly all moons are towered (which in itself would not increase their wealth by too much due to T2 becoming cheaper). It would in essence nerf the nullsec income even more because more would be forced to make a living from moongoo.
We aren't trying to force people out of highsec we want to be able to have our isk making alts in nullsec instead of highsec.
We already have proof that highsec missions can pay: ~100m/hr.
We also have proof that nullsec anomaly ratting can pay: ~70m/hr.
These are both mid-range combat PVE activities and a glaring example of highsec not adhering to risk : reward. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1589
|
Posted - 2014.02.05 14:54:00 -
[189] - Quote
Kagura Nikon wrote:Whnat I find funny is the lack of minimal coprehension of these null se cpeopel why the rewards are high. If you make the missions take logner than the payout per mission will automatically increase...
if you make less LP be gained.. then the value of LP will increase! Fact is .. there is a perceived value of the things you can buy from the LP store. If people want to pay a lot for these LP that are made in high sec, its not for CCP to nerf it.1
Its the fault of the 0.0 WHINY COWARDS chikens that never for example run SoE missiosn in their superior system for those. Its their fault for not using their so called SUPERIOR forces that cannot be dfefeated to ensure the best constellations are safe, so that they run Pirate missiosn to make SEVERAL TIME SMORE isk per hour than 0.0.
Whatever you do to proove you can do X milliosnepr hours in high sec, can be automatically applyed to run missions in 0.0. And the payout there is massively higher (pirate missions).
I lived in 0.0 and ran missiosn in apanake. I am way more paranoid in apanake than when I lived in Period Basis.
I don't think you understand what was proposed:
(isk gained + loot + salvage + lp + bounties) / time to complete
If you increase the time to complete it will decrease the isk/hr and decrease income.
If you had actually read the thread before posting that botched abortion you'd see we moved on to:
Taking a good portion of reward from L3 and L4 then moving ~1/4 to L5, ~1/4 to L2 and ~2/4 to L1. It helps the newbies out because they have greater access to income while decreasing L3/L4 income. Its not a flat nerf either so it won't have a huge effect on the faucets/sinks. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.05 20:32:00 -
[190] - Quote
ashley Eoner wrote: There's another angle you can take to this. If you create a game where null earns 2x as much as highsec how could you ever hope to challenge the monolithic null block? How would it be possible to beat a massive entity that is so well financed that even their individual members are rich without the help of their corp? That kind of setup would create a handful of power blocks who would then become entrenched and the game would stagnant to the point it would decline in userbase. So if you disagree with my observation I would like it if you could explain how a highsec corp with nerfed income could hope to challenge a monolithic group capable of sending nearly endless waves of top of the line ships against them.
Also how would you deal with the massive isk faucet that would be null at that point? Currently if you follow the words of people here highsec LP is a massive sink.
EDIT : Clearly there are people in null already making over 2x what people in highsec are doing. How do you keep those people from making even more while still giving other members a boost?
The RL comparison stuff is crap for a number of reasons I won't get into.
Isk does not mean power (out side of market shenanigans) no matter how much isk you spend on that cruiser or frigate it can still be destroyed by someone in something cheaper than what you are flying. Its part of how we originated, we flew in our terribly fit rifters and destroyed the entrenched enriched most powerful nullsec bloc of the time.
Breaking into null is all about strategy and the problem right now is most groups that want in or fail to get in neglect one key portion of their strategy. Diplomacy, so many people fail at diplomacy it is amazing, this game requires social skills to compete which is something setting it apart from almost all of the other MMOs to date.
So reducing highsec reward won't make null impossible to break into.
Have we come up with a better idea yet than reducing L3/L4 and transfering the reduced portion to L5, L2, and L1? This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.05 20:36:00 -
[191] - Quote
Organic Lager wrote: I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Look at the sheet in my sig, it shows how much you can make doing mid-range combat PVE, nullsec L4s, Stoic provided data about highsec income, it boils down to:
Highsec: ~100m isk/hr
Nullsec: ~70m isk/hr
Whoever told you that about belt ratting is not telling the truth right now it is the worst form of nullsec combat pve to the point it could be used as a negative control to compare incomes. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.05 22:08:00 -
[192] - Quote
E-2C Hawkeye wrote:La Nariz wrote:Organic Lager wrote: I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Look at the sheet in my sig, it shows how much you can make doing mid-range combat PVE, nullsec L4s, Stoic provided data about highsec income, it boils down to: Highsec: ~100m isk/hr Nullsec: ~70m isk/hr Whoever told you that about belt ratting is not telling the truth right now it is the worst form of nullsec combat pve to the point it could be used as a negative control to compare incomes. This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone.
My information is true but, your information on the other hand:
CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day
You are not present on evekill, battleclinic, or zkill killboards. You are not in nullsec and you do not rat in nullsec.
Provide full API to prove otherwise.
E: You also still have not looked at my sheet so you don't even know what it says. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.05 22:23:00 -
[193] - Quote
Mara Rinn wrote:I managed 60M ISK/hr belt ratting when I was in null sec for almost two weeks. Sadly my stint there were cut short by one of the directors of my corporation insulting one of the guys from CO2 and I logged in to find we were 17 hours through our 24 hour eviction notice. Yay Nullsec!
There's another issue I'd like to raise: there's far too much focus on "risk vs reward." If that was the only measure of how high an income should be, running a freighter through lowsec should surely be the highest paying career in the game. So please think about what you're saying. There's also effort vs reward, and intelligence vs reward: there should be opportunities to exploit which reward people who know what to look for.
Note too that mining in null sec is relatively dangerous, but ends up being the same value as mining in high sec because there are so many people extracting resources for which there is little demand. Mining doesn't scale, and there's no way to increase the reward of mining based on how risky or labour-intensive it is. Mining is a low-intelligence operation, so it has a low reward.
I'm looking forward to seeing how FW's "Sov Lite" gets translated into "Null Sov". The mechanisms provide ample opportunity for roaming gangs to look for fights scaled to their fleet: no longer will a roaming cruiser gang have to contend with being hot dropped by carrier loads of sentry drones.
Risk : reward is the balancing metric, the higher the risk the higher the reward. The quantitative metric we have to asses reward is isk/hr. Intelligence and effort should be given a place but, we don't have a way of putting those into a quantitative metric. Its much more effort to operate in a more risky area than it is to operate in a less risky area so I feel effort is a non-factor in balance but, a huge factor in design. By design I mean there's a different balance for designing mechanics that needs to be adhered to the best example I can think of is the sov system effort : reward is a huge consideration and a reason that sov wars don't occur as often. Intelligence I think is its own factor, you can be not intelligent at all and mine the crappiest ore forever or be extremely intelligent and manipulate the market of that crappy ore. I think its more of a factor of individual play styles than anything else.
To add more to your example:
Mining in highsec is far less effort and risk than in nullsec. Mining in nullsec is far more effort and risk than in highsec. I think they run hand in hand most of the time. The highsec miner can AFK happily and maybe be ganked 3-4 times a year while the nullsec miner must be in some kind of communication medium to receive updates from their intel channels. Also that nullsec miner has to figure out how to get their materials to highsec for sale since nullsec manufacturing is in shambles.
The highsec miner has one thing to worry about, their ore hold filling. The nullsec miner has to worry about logistics, safety, and their ore hold filling. I think effort is best left out of the equation, if it were to be included highsec income would have to approach zero because it is far more effort to do any activity in more risky areas. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.06 00:50:00 -
[194] - Quote
E-2C Hawkeye wrote:La Nariz wrote:E-2C Hawkeye wrote:La Nariz wrote:Organic Lager wrote: I think you messed up the quotes but i gathered that belt ratting was the worst way to make isk in null. Yet the guy I was replying to said he makes 90m/hour in bounties alone.
I'm not saying your wrong or high sec doesn't need a nerf because I don't have all the numbers so I don't know for sure. My question is why do you feel it needs a nerf when the lowest form of null sec income (belt ratting) is roughly equal to the highest form of high sec income (incursions).
Carebearing Level 4s with bounty + rewards + lp will be significantly less then 90m/hour as well.
Look at the sheet in my sig, it shows how much you can make doing mid-range combat PVE, nullsec L4s, Stoic provided data about highsec income, it boils down to: Highsec: ~100m isk/hr Nullsec: ~70m isk/hr Whoever told you that about belt ratting is not telling the truth right now it is the worst form of nullsec combat pve to the point it could be used as a negative control to compare incomes. This is not accurate or true. Anyone who does both knows this. I make over 120m isk per/hr in null just in anoms alone. My information is true but, your information on the other hand: CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day You are not present on evekill, battleclinic, or zkill killboards. You are not in nullsec and you do not rat in nullsec. Provide full API to prove otherwise. E: You also still have not looked at my sheet so you don't even know what it says. My toon is in your corp tbh 
No its in State War Academy unless you can prove otherwise, you have no credibility :smug:. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.06 01:18:00 -
[195] - Quote
First RL comparisons are worthless for a myriad of reasons. The most obvious being there is no respawning or immortality.
I had to chop some off of your post because it was massive, if I missed something you wanted a response to quote it at me.
Mara Rinn wrote: Risk vs Reward is a single balancing metric. If you want to give higher rewards to greater risks, where's the ISK going to magically appear from to reward people who solo pilot a freighter load of frozen food through Amamake? Surely that's a high-risk endeavour?
Market activity is fine as is, the fictitious hauler made a dumb/smart bet and tried to capitalize on it. Low sec logistics and nullsec logistics are far more effort neither of which is rewarded at all while highsec logistics is effortlest; set destination -> autopilot. Risk : reward is the balancing metric between the sec areas and there is a problem of highsec making more reward than nullsec.
Mara Rin wrote:Old style exploration (pre-Odyssey) rewarded intelligence quite handily. The barrier to entry was also convenient for preventing exploration being super-saturated with point-and-click monkeys.
That is not quantitative we cannot measure it, I don't know what you are trying to get at here.
Mara Rin wrote: You almost get it. Intelligence is a balance factor: anyone who is intelligent can figure out how to get more ISK from a given activity, or even find ways to get ISK from an activity they're not participating in. There are many examples in game of where the people doing the "manual labour" aren't the ones reaping the rewards of their efforts: the miners aren't the ones to profit from mining. The haulers, manufacturers and market manipulators are the ones that profit.
You can basically say intelligence is the EVE equivalent of being skilled at twitch action like in an FPS. Intelligence is maybe a game design balance factor but, not a factor in inter-sec area balancing.
Mara Rin wrote: Don't confuse effort with attention. The high sec miner has to spend more effort keeping lasers going, since asteroids in hi sec are smaller than asteroids in low sec. Two cycles of a strip miner and a hi sec asteroid is gone. The null sec miner has to keep an eye on intel channels and local. One has to expend more effort in clicks-per-hour to keep their activity going, the other has to pay more attention in eyes-on-screen-duty-cycle. Neither deserves more income. The market determines what is a fair income for both miners, and it turns out that there are enough null sec miners successfully returning ores to market that null sec mining pays the same ISK/hr as high sec mining.
So there's another balancing metric we've exposed: attention vs reward, where attention is simply the proportion of time that the player must have eyes on screen to successfully complete an activity.
I think you are seeing factors where they don't exist, it takes effort to pay attention which would tie it in to risk. Higher effort has some direct relation to higher risk.
Examples:
Building capital parts in versus build a small batch of fuel. Small scale industrial work.
Your capital parts require multiple large volume trips which opens up the potential for some sort of loss during the trips. While the small batch of fuel takes one trip and has a lesser time where the person could be ganked. The capital parts sell for a bunch more than the small batch of fuel so the higher risk activity and higher effort activity reaped more reward.
Mara Rin wrote: Find a different metric. Quit the "risk vs reward" nonsense.
This is one of the core ideas the game is based around. The idea that the higher rewards come with higher risks. Its a very useful metric because it is what CCP used when designing the game and is still using. Until they say otherwise its the best tool we have for the job.
I think highsec should be the lowest income of EVE, since it is the safest and lowest risk it should also be the lowest reward. That doesn't mean highsec content has to be boring, it just has to not pay as well as nullsec content.
I agree the game designers aren't perfect, which is okay, and I think they have no idea how to fix the balance issues behind highsec risk : reward. So suggestions would be very helpful.
The best so far is redistributing some of L3 and L4 mission reward to L5, L2, and L1 reward. It will reduce the income but, not mess with the faucets/sinks and it helps the newbies by giving them a greater income. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1595
|
Posted - 2014.02.06 01:23:00 -
[196] - Quote
ashley Eoner wrote: Then why are you in null if it's so terrible?
You know what would get CCP's attention? If your alliance abandoned null and started blitzing level 4s in apanake.
The goons could also stage a mission interdiction mission where they gank the crap out of missioners which would actually be profitable.
You could also advertise to newbies the money to be made so that way no one makes the big isk.
The bolded part, I do these things its not nearly as profitable as you think. Its also not nearly as common as you think. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1596
|
Posted - 2014.02.06 01:36:00 -
[197] - Quote
ashley Eoner wrote: EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null.
That is because we are isolating mid-range combat PVE and comparing the two. We are comparing individual incomes and not alliance incomes as well. Which brings a point that this problem will have to be addressed before switching over to a "bottom up/farms and fields" style of alliance income instead of the current "top down" style of alliance income. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1596
|
Posted - 2014.02.06 01:42:00 -
[198] - Quote
ashley Eoner wrote: SO you're desperately trying to disagree without actually disagreeing. I didn't say tremendously profitable I said profitable. Didn't you guys claim the ice thing made a difference? At least with the ice the people had many systems to chose from for blitzers they have only one agent to choose from. That should make it easier to be profitable about it.
I go by what I see in my area of space during my play time. That's the only facts I've brought to the table when it came to gankers. I'm not linking to kill boards or 24 hour listings. Just personal experience when I have time to run missions.
I know what it takes, I know how to run the numbers to see if a gank should happen. 9/10 out of the numbers say "don't do it." I've participated in ganks, I've orchestrated ganks and I've lead ganks in the past before my horrible 3.5mm jack headphone set decided to die. Its not the problem you are trying to make it out to be, it is not a significant factor when it comes to mission running. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1596
|
Posted - 2014.02.06 01:51:00 -
[199] - Quote
Jenn aSide wrote:La Nariz wrote:ashley Eoner wrote: EXCEPt the "RISK VS REWARD" chant that has appeared several times in this thread ignores all the rewards except for mission running. So clearly since the only reward that matters is on an individual personal financial level then there's no reason to stay in null.
That is because we are isolating mid-range combat PVE and comparing the two. We are comparing individual incomes and not alliance incomes as well. Which brings a point that this problem will have to be addressed before switching over to a "bottom up/farms and fields" style of alliance income instead of the current "top down" style of alliance income. Watching you interact with that guy is like watching the Federal Reserve Chairman debate fiscal policy with a Wal-mart cashier.
If sigs could be longer I'd ego sig this. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1596
|
Posted - 2014.02.06 01:52:00 -
[200] - Quote
PotatoOverdose wrote:[quote=Jenn aSide] https://wiki.eveonline.com/en/wiki/The_MazeIts also not the only one with a citadel torp if memory serves. Of course this was from years ago when I actually did PvE, and maybe things have changed since then. vOv
That is a signature/escalation not an anomaly. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 02:13:00 -
[201] - Quote
PotatoOverdose wrote:I don't think nerfing hisec will solve anything. There exists a segment of the eve population that wants nothing to do with pvp or the large social structures in Eve. I don't pretend to understand their motivations, but they exist all the same.
These people won't move to null to become renters, fleet members, or targets. It won't happen. Nerfing hisec will alienate these people, nothing more. So we know the cost of this hisec nerf, alienating existing subscribers and maybe making some of them leave. Fine.
But what would be gained? I just don't see it. I see the downsides well enough, but I don't see the upsides.
It depends on how they do it. I think they can leave nullsec income pretty much as it is while shifting highsec reward around:
-Reduce L4 and L3,
-Add portion taken from L4 and L3 to L5, L1, and L2,
-Fix missions/incursions so they can't be blitzed or farmed endlessly.
-Change ESS LP to an LP type that can be changed to any factions LP.
I don't expect anti-social players to magically become social. I don't expect casual or solo players to magically decide they want to be more cooperative. I don't expect anyone who chooses to live in highsec to be forced anywhere they don't want to be. The suggestion would also help newbies as it gives them more income earlier.
However I predict prices will fall because people's ability to buy will be reduced. So it won't be a cataclysmic event for highsec players. Their income will be reduced but, so will prices. Nullsec alts that dwell in highsec will return to nullsec and become targets for other people, strengthening the farms and fields/bottom up income.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 02:16:00 -
[202] - Quote
Nevyn Auscent wrote: The Null brigade are delusional and don't believe the CCP figures that already show their gross income (Including LP contrary to what they all claim) is four times high secs per capita on a monthly basis. Before we take PI, Deadspace Loot & Alliance income from Moon Goo into account even. So the reality of Nulls income is higher than four times per capita. But that isn't enough for them.
Citation needed. The data I provided that you still refuse to look at shows that is not the case.
E: We need to see these numbers ourselves because as seen earlier you have trouble with basic math. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 02:23:00 -
[203] - Quote
Nevyn Auscent wrote:Already posted the figures ages ago with full references, you denied them despite them being the ONLY CCP FIGURES REFERENCED in this entire thread, all your argument is based on pretend figures that have been deliberately biased on the rare occasions they have actually been posted rather than 'Oh we have the figures'. And pretended that they didn't show a thing.
The gross figures are the figures that matter, not the individual, because the gross figures show what is sustainable across the whole population rather than mythical single person income figures that aren't sustainable when done large scale.
So yea, you are just all either delusional or trying to destroy high sec deliberately. It really is that simple. It's nothing to do with reality either way and to do with your personal agendas.
I searched your posts you referenced nothing. Citation needed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 02:37:00 -
[204] - Quote
Mara Rinn wrote:Other individual income streams:
- Planetary Interaction (how does null sec compare to high sec? I'm betting it's at least an order of magnitude better)
- Exploration
- Belt ratting (you have fleets of battleships and cruisers in null sec belts, hi sec gets frigates, and hauler spawns that drop a few thousand tritanium)
This is one of those things I was talking about earlier: it's not the numbers in the spreadsheet that I'm disputing, it's what you've chosen to model in the spreadsheet. There are other income streams available, choosing to balance PVE income in high sec and low sec is a fool's gambit. From my limited perspective, the hard part about balancing this area of game design is ensuring that rewards can scale to the number of players expected in any particular system, constellation or region, without injecting a flood of currency-style items into the game. We could go a long way towards making null sec PVE income more rewarding by eliminating NPC drops of assembled modules entirely. NPCs should only drop scraps which can then be used to invent or reverse-engineer specific items. This would also apply for exploration sites, where you could collect data fragments that are converted by an R&D agent into data cores by starting a research project (higher level agents being able to handle more data fragments at a time, producing more data cores per week). None of this is about risk versus reward. It is about finding things for players to do which encourage other players to interfere: this is what "farms and fields" is about. If you want to reverse engineer an officer's modified module, you'll need infrastructure to achieve that with. We already have moon harvesters, reactors and CSAAs which can only be anchored under certain conditions. Invention and reverse engineering are already activities we can do in-game. The next step for me would be a meaningful EVE-DUST-EVE link where capsuleers commission DUST Bunnies to capture some "extracted subroutines" which are then transferred to a planet-based implant manufacturing structure. Then the DUST Bunnies have a structure to fight over which contains valuables: they can choose to destroy the plant or capture the manufactured implant (which can then be sold on the market). This seems much more interesting to me than simply boosting bounties on NPC rats and complaining about ISK/hr inequality between hi sec and null sec. Bickering about ISK/hr bounties is like two prisoners arguing about who owns which half of a puddle of water in the exercise yard, while the prison wall behind them is crumbling and a little coordination between the two could break it down.
This is entirely about risk : reward and it is not the same as farms and fields. Farms and fields is about encouraging bottom up income and having it be based around some sort of advantage of investing in your space. So that its meaningful if people "salt the earth and burn the peasants." Balancing it between sec areas is very possible especially when it comes to PVE there are literal numbers that can be adjusted. When it comes to the market I agree with you it exists separate from the sec areas and can't be balanced with respect to them.
Sure new features would be interesting I agree with that but, I also want old problems like this one fixed. The other individual income streams can be adjusted so that they too follow the Null/WH > lowsec > highsec. I haven't done any research on them and we already have an example of a proven imbalance that needs to be addressed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 02:39:00 -
[205] - Quote
PotatoOverdose wrote:La Nariz wrote:Nullsec alts that dwell in highsec will return to nullsec and become targets for other people, strengthening the farms and fields/bottom up income.
This bit would probably happen. But nerfing hisec seems to be an unnecessarily roundabout way of buffing null.
CCP doesn't want power creep but, I agree with you it is roundabout. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 03:12:00 -
[206] - Quote
Mara Rinn wrote:La Nariz wrote:Sure new features would be interesting I agree with that but, I also want old problems like this one fixed. The other individual income streams can be adjusted so that they too follow the Null/WH > lowsec > highsec. I haven't done any research on them and we already have an example of a proven imbalance that needs to be addressed. If you introduce new industries, the potential income from hi sec LP stores will be reduced in turn. Why shouldn't hi sec income nerfing come from low & null sec activity, rather than requiring the debs to fiddle numbers that don't need to be fiddled? If you want more income in null sec, do the stuff that produces more ISK in null sec. It's up to the devs to provide more options that allow the individual pilot to take action and increase their worth.
While that is an interesting approach, its something that I don't think is feasible because of CCP development. They've promised us a lot and delivered not so much. Do ring mining and a POS revamp bring up any memories? Its vastly easier for them to adjust the reward numbers in whatever database they are stored in. I was trying to be realistic with my approach.
Ideally I do like that idea that nullsec actions have a greater influence over highsec through industry or other ways. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1598
|
Posted - 2014.02.06 03:17:00 -
[207] - Quote
Stephanie Rosefire wrote:~sky is falling~
Nope you're wrong, low effort post begets low effort post. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1599
|
Posted - 2014.02.06 03:40:00 -
[208] - Quote
E-2C Hawkeye wrote:baltec1 wrote:E-2C Hawkeye wrote:So the most risk free? Then this would obviously br null-se High sec has concord, null does not. This alone shows that high sec is a lot safer than null. you didnt say concord you said most safe.....this would be the big blue dougnhut. it is much safer and easier to manage.
Citation needed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1599
|
Posted - 2014.02.06 03:43:00 -
[209] - Quote
Onictus wrote:E-2C Hawkeye wrote:baltec1 wrote:E-2C Hawkeye wrote:So the most risk free? Then this would obviously br null-se High sec has concord, null does not. This alone shows that high sec is a lot safer than null. you didnt say concord you said most safe.....this would be the big blue dougnhut. it is much safer and easier to manage. Like hell. Come hang out in Fountain with the rest of the freaks in Fountain core and tell me how "easy to manage" it is out here.
He's allegedly a goon but his corp and posting style are pretty much proof he is full of it. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1600
|
Posted - 2014.02.06 04:02:00 -
[210] - Quote
Onictus wrote:La Nariz wrote:
He's allegedly a goon but his corp and posting style are pretty much proof he is full of it.
You guys do have ENL-I and WI running around 
He claims to be GoonWaffe, I don't think a WIdot could be as terrible at posting as that guy is. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1600
|
Posted - 2014.02.06 04:06:00 -
[211] - Quote
E-2C Hawkeye wrote:La Nariz wrote:Nevyn Auscent wrote: The Null brigade are delusional and don't believe the CCP figures that already show their gross income (Including LP contrary to what they all claim) is four times high secs per capita on a monthly basis. Before we take PI, Deadspace Loot & Alliance income from Moon Goo into account even. So the reality of Nulls income is higher than four times per capita. But that isn't enough for them.
Citation needed. The data I provided that you still refuse to look at shows that is not the case. E: We need to see these numbers ourselves because as seen earlier you have trouble with basic math. Why do you think people would want to waste their time with your data? Your credibility is exactly zero.
Proof needed mr. npc alt that claims to be a goon. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1602
|
Posted - 2014.02.06 05:12:00 -
[212] - Quote
E-2C Hawkeye wrote:PotatoOverdose wrote:E-2C Hawkeye wrote:La Nariz wrote: Citation needed. The data I provided that you still refuse to look at shows that is not the case.
Why do you think people would want to waste their time with your data? Your credibility is exactly zero. Surprisingly, Nariz, Baltec and their side of this discussion has been mostly constructive throughout the past 130 or so pages. They've provided reasoned arguments with data to support their position. If you could point out any discrepancy in their data, that would be a far better way to support your position. Sitting in a tree and tossing your fecal matter at the other monkeys is not a good way to support your position, quite the opposite in fact. Please feel free to read back thru the 130+ pages where I stated why he has zero credibility . On top of that is his idiotic moronic claim to be a scientist . ( I am the Popes son) To provide viable data you first need to gather that data from an unbiased position. He cannot do this. Pointing this basic simple fact out is not simply slinging shat from a tree limb, but stating what should be the obvious truth even to the very most casual of observers.
You never said why I have no credibility. You claimed to be one of us but clearly aren't. You've not provided proof for any of your points. All you've done is hurl terrible insults and scream that I and everyone in favor of a highsec nerf are wrong.
You claim my methodology is flawed but have never looked at my spreadsheet or any of the data.
You're a highsec pubbie npc alt troll and can't prove otherwise :smug:. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1604
|
Posted - 2014.02.06 05:16:00 -
[213] - Quote
Mara Rinn wrote:PotatoOverdose wrote:Surprisingly, Nariz, Baltec and their side of this discussion has been mostly constructive throughout the past 130 or so pages. They've provided reasoned arguments with data to support their position.
If you could point out any discrepancy in their data, that would be a far better way to support your position. You guys can argue all you like about how the deck of the ship is or isn't a level playing field. I'd prefer to evacuate the sinking ship before I drown. The argument about balancing PVE ISK/hr are nonsensical: you're operating in different theatres. The rules are different, so the outcome of the same action is also different. In hi sec you can autopilot a freighter from Rens to Jita and only have a small chance of getting exploded. In null sec if you try the same thing you'll get exploded, sometimes even by people who are supposed to be friendly to you, just to "teach you a lesson". Nullsec is supposed to be about the player-run universe. Crying to CONCORD for more bounty money is not going to solve the problem. It will just replace one problem (perceived imbalance between income levels) with another (excessive ISK faucet), which is why the current problem exists (anomaly incomes were nerfed due to excessive ISK entering the system). The ESS is one attempt to solve the problem by tweaking the dials on the existing economy: replace ISK income with LP. The issue then becomes the oversupply of that LP into the system. For the long term future of the ESS, there need to be more available from different NPC corporations. Then there is scalability built in to the system because you can spread the LP saturation over a number of LP stores. One interesting outcome of this discussion is that I now know that I can maintain somewhere close to the figures posted by stoic faux, in a T2 fitted CNR using Fury Cruise Missiles (a tad over 1000DPS from missiles). The important considerations are pretending you can get 3000 ISK per LP, and denying all the missions which don't meet your desired income level. In one evening of gameplay I'm down from 9.9 standings with my agent and her faction to 9.5, despite having run a storyline mission. I've also ceased providing employment for the usual contract salvagers, and my other half is complaining that I may as well glue the computer to my face.
Not asking for a null buff, asking for a highsec nerf which won't have anything to do with the faucet problem as nullsec now has access to the same sinks. Isk/hr is a meaningful comparison for two analogous activities, mid-range combat PVE, we've shown its higher in high than in null. This is a problem it doesn't adhere to risk : reward. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1604
|
Posted - 2014.02.06 05:17:00 -
[214] - Quote
E-2C Hawkeye wrote: Sure I have.
prove it This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1604
|
Posted - 2014.02.06 05:25:00 -
[215] - Quote
Aargolos wrote:I'm not sure highsec needs to be "nerfed".
I'ts pretty boring really. Jump between mission systems, accept the good ones decline the bad. Rinse, repeat.
Spend enough time at it, and have sets of ships/mods/ammo in each station so you can shuttle/inty it around for "efficiency" purposes and cherry-pick missions. It's excruciatingly boring.
I remember spending months in WH space, travelling around doing a little PvE and avoiding PvP with my low-skilled pilot. Running out of sites in Hurricanes, logging off in safes, generally being stuck and ****** in higher class sites but still working my way around because it was an adventure. Almost 3 months on my own in WH space, and every day was an adventure. Burning into low armor out of the last WH to the exit, only to find myself a few jumps from where it all started.
Got bored of hisec once again, trained up an Ishtar, and went to local lowsec to run combat sites. Every time I jumped the gate into Parts or OMS, it got interesting. Watching local, cheap-fitting ships to run a site or two then haul ass...so much more interesting than highsec missions. Get in, get out, get paid, don't get killed. Learn the quiet times in those systems, scan and run the sites, haul ass out. Adrenaline running, more fun than memorizing EveSurvival. You can, and WILL, get shot in the face.
TL:DR - Highsec might not need a nerf. It gets boring and it gets boring fast. Lowsec needs some love. If that's the natural progression, then make it interesting enough for carebears to venture into. I went for adventure and profit, alone, with no alts.
I also had (and continue to have) an extraordinary time. When you're one jump off from getting shot in the face from highsec, I think your doing "highsec right". With lots of systems and trade hubs close to "pee vee pee" there's really no reason not to.
A little adrenaline, a littte incentive, and either spoils or ruins for the carebear in all of us.
Highsec doesn't need a nerf per say. An easier way for people to transition to WH, Low, Null could probably be looked at. As that is all player-driven content, it really doesn't seem like a CCP problem.
Boredom I can relate to more tools for content creation in highsec would be nice. I'm not convinced that easier transition can be achieved without a highsec nerf.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1604
|
Posted - 2014.02.06 05:46:00 -
[216] - Quote
Aargolos wrote:La Nariz wrote:
Boredom I can relate to more tools for content creation in highsec would be nice. I'm not convinced that easier transition can be achieved without a highsec nerf.
To what extent? Not a troll, but a serious inquiry.
That was pretty far back in the thread from what I remember:
-Highsec ESS,
-Deployable mining NPCs,
-Player given/designed missions,
-Wardec revamp,
-NPC corp revamp,
-POS revamp,
-Procedurally generated scaling missions, the more friends you bring the harder it gets but the more rewarding as well,
-More contract things. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1604
|
Posted - 2014.02.06 05:48:00 -
[217] - Quote
Mara Rinn wrote:La Nariz wrote:Not asking for a null buff, asking for a highsec nerf which won't have anything to do with the faucet problem as nullsec now has access to the same sinks. Isk/hr is a meaningful comparison for two analogous activities, mid-range combat PVE, we've shown its higher in high than in null. This is a problem it doesn't adhere to risk : reward. And what I'm saying is that the "nerf" you want should come from player activity. How do I get 100M ISK/hr in hi sec? Extremely valuable SOE LP. Why is SOE LP so valuable? Probes, launchers, Implants, novelty ships. How do we reduce the value of SOE LP? Allow those items to be produced through player-owned industry. Once the players can manufacture this stuff, they'll be racing each other to the bottom of the price chart. Thus the SOE LP becomes worthless, and I will no longer be making 100M ISK/hr, I'll be making 40M ISK/hr and looking longingly at the null sec regions where I can cruise through anomalies racking up 60-90M ISK/hr depending on how skilled I am at shooting red crosses and avoiding being shot at by wandering gangs. Your fixation on comparing two similar activities in two different rulesets of the game is not going to help solve the problem. Nullsec works differently to hi sec. In null sec you can't just go bumping neutral and red miners without consequences. In hi sec you can't just go shooting random people without consequences. In null sec you wouldn't dare autopilot a freighter. In hi sec you wouldn't manually pilot one if you value your time (except through Uedama & Niarja). The rules are different. You can't expect the same activity to have the same reward. We need to convince CCP to add new industries for low and null sec pilots to exploit. My first suggestion is a DUST/EVE linked industry to open up the mechanics described in The Resurrection Men to players and let us build implants together. My second suggestion is a means to produce high-meta non-T2 items through invention and reverse engineering.
Its not a fixation, its me pointing out there is an imbalance and fixing it with what we have already. They aren't different rule sets its mid-range combat PVE and highsec is earning more than nullsec. Sure add more industry and stuff to null/low/WH but, I don't see how that will decrease highsec income unless you are suggesting something like nullsec being able to manufacture stuff that can be bought in LP stores for cheaper than LP store cost.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1605
|
Posted - 2014.02.06 06:05:00 -
[218] - Quote
Aargolos wrote:Good point(s).
So what's my motivation to get out of carebear land?
Yeah, its boring as **** all. I can fly anything Matari but command ships...just need training time and I can fly everyone's carriers and dreads.
I read Jester's blog and TMC regularly. Caps up for IT ONLY TOOK ME X AMOUNT OF YEARS TO FIGURE OUT EVE ONLINE.
So many Rifters burned, so, so many.
What's the next logical step? I'm almost a 100m sp pilot, I ate **** for the first 2 years of EvE. How does one go from whoring lvl 4 missions to null sec? If it makes a difference, I have Logit V :burritos:
Nope, don't want to fly a Titan or SC, just have more fun.
Where CCP has failed is explaining that jump from me, to you, in player terms.
Your motivation should be vast fortunes out in null/low/WH and things you can't do in highsec. Death2allsupercaps would help with nullsec activities. I'll try and find it there was a post on TMC about what would do what you asked for nullsec. It says it better than I can. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1606
|
Posted - 2014.02.06 06:09:00 -
[219] - Quote
PotatoOverdose wrote:Mind you, I could certainly poke holes in the statement that the data "proves high sec reward need to be nerfed."
Some criticisms: -It would be good to see actual comparisons, say Ishtar running anoms vs. T2 fit Raven running level 4s -It would be good to see how the ishtar isk/hr varies with true sec -I think a comparison needs to be made between running PVE with high end ships e.g. faction BS and Carriers ~~Specifically: I'd like to see how a Carrier + Evac Cyno fares compared to a Machariel/Vindicator + noctis or something along those lines. This comparison, I think, will not go in favor of the "nerf hisec" crowd. This would be a good comparison of the "high end" income for both types of space. -The level 4's used for comparison should be both SoE and non-SoE, as CCP devs have expressed an interest in reducing SoE payouts through various means.
If you want to make a convincing data set, it should, after all, be reasonably complete.
I've been comparing to what Stoicfaux did in highsec I'll try and find a link for you. The carrier thing someone else can do, I don't need to be feeding this blops gang any encouragement. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1608
|
Posted - 2014.02.06 15:05:00 -
[220] - Quote
Mara Rinn wrote:La Nariz wrote:Sure add more industry and stuff to null/low/WH but, I don't see how that will decrease highsec income unless you are suggesting something like nullsec being able to manufacture stuff that can be bought in LP stores for cheaper than LP store cost.
That's exactly what I'm suggesting. Give players the ability to manufacture a Low Grade Virtue Alpha implant for less than the current price of 80M ISK. This could be accomplished by:
- NPC-provided "subroutine extraction facility" for DUST Bunnies to drop on the battlefield, cost about 10M ISK, single use facility
- PI materials such as Transcranial Microcontrollers being used
- BPCs for new PI "Wetware Augmentation Assembly Plant" being seeded
- Running costs of WAAP (which takes a few days/weeks to produce one implant)
- Import & Export fees
- Ability for capsuleers to buy a "pointer" to a high grade individual from an NPC actor, for the DUST Bunnies to pursue for the expertise to extract
In addition, "extracted subroutines" (i.e.: slices of people's brains) would be contraband in hi sec. So you're not going to trade them in Jita. All of the tools would come in different grades, oriented towards producing different quality implants. Thus the material costs of a +1 implant would be in the order of hundreds of thousands of ISK, the process of assembly would be hours. For a 5% implant though the material costs would end up in the order of 20-30M, and the process of assembly would be weeks. This way we have ISK sinks built in through the system, encouragement for money to keep flowing through markets to get sucked up by taxes, and the necessity for a market outside hi sec. The WAAP would also provide a new facility for DUST Bunnies to attack. So all that effort you put in to your infrastructure could go out the window because someone invades, shoots up your WAAP and runs off with your 50M ISK worth of implant.
That's actually pretty good, make the dust integration an optional thing that can make the process even cheaper and you've got me sold.
Someone might contact you about ratting space since I forwarded this thread to ~people~. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1609
|
Posted - 2014.02.06 21:28:00 -
[221] - Quote
Benny Ohu wrote:oh hay mara rinn and la nariz had already said 'another source for lp store items' two pages ago
that's what i get for skimming instead of reading properly
The only stuff you missed was E-2C getting dunked on by Tippia, hair splitting, and refutation of arguments that were already defeated. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1609
|
Posted - 2014.02.06 21:37:00 -
[222] - Quote
E-2C Hawkeye wrote: I am sure he didn't miss the part where I made myself look like a terminally stupid highsec pubbie
I don't think he missed that.
You've literally been called out by everyone intelligent in this thread for your garbage. Where's that proof that you are a one of us and in null making 120m isk/hr?
CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day
Certainly says otherwise. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1609
|
Posted - 2014.02.07 07:18:00 -
[223] - Quote
E-2C Hawkeye wrote: And I answered....and here comes the usual tipia reply of I dont like the answers so I will pretend they didn't answer my question routine and I will keep doing it over and over again till it gets the thread locked...just like you have done in all the other threads you get locked.
The answer is there its very specific....LMAO at the bold text...A PRIME example of you using text books words to say absolutely nothing like the majority of you post.
Even if you overlook all the specific reason as to why his testing would be invalid such as lack of control, the inability to isolate variables of either dependent or independent nature and also that of being unbiased.
To dumb it down...consider the source.
He is a hi-sec hater.... obvious from previous post not counting this one. He has a hidden agenda. He could not conduct a test under perfect repeatable conditions an still remain unbiased.
Dispute all you want but CCP had the data to support a null nerf. I would look for more nerfs incoming near future.
So please continue to play dumb and act as if I didnt answer your question. Or maybe your not playing?
You've been having a ~~~~o7o7o7o7m8m8m8m8 Highsec Tantrum m8m8m8m8o7o7o7o7~~~~ all thread long. You've been trying to derail this thread for the last 80 pages and I am surprised you haven't been given a vacation yet for all of your terrible behavior. This new thing you're doing of being a failure at puppetmastering is also unfunny.
How is there bias in my method? How is the testing flawed?
Constants:
1. -0.6 system.
2. Forsaken hub.
3. Ishtar.
Method:
1. Warp to anomaly and activated unscripted omnidirectional tracking link II,
2. Drop drones once speed is < 40 km/s,
3. Orbit closest celestial at 20km and activate 100mn Experimental Afterburner,
4. Wait for final reward ticks before beginning next hub.
Where is the bias in that?
Literally anyone can do what I did and verify if what I reported is correct or not. If you search my posts I even have in game screen shots as additional proof. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1609
|
Posted - 2014.02.07 14:56:00 -
[224] - Quote
MatrixSkye Mk2 wrote:Jenn aSide wrote:Since destuction drives the EVE economy, null (and low and WH) residents are doing more than their fair share in keeping up the demand that drives the economy, while high sec (where the vast majority of EVE online characters reside) isn't coming any where near pulling it's own weight Jenn, people aren't playing a game to do "their fair share" or "pull their own weight". This ISN'T a job! I don't play this game to work for anyone. I play this game to have fun. Stop accusing people of not pulling their weight as if this is some sort of task. Or rather, if you insist in thinking of them as free loaders or whatever, go right ahead. But realize it is no where to be found in the EULA that one must "pull their own weight" to play and this is something you've constructed on your own. We've had this discussion before. If people rather build than destruct you are no one to tell them they're not pulling their weight or doing it wrong. So please stop this nonsense. THIS IS NOT A JOB! This thing you have for hi sec and carebears, this disdain and feeling of superiority, is getting ridiculous.
No one is saying it should be a job, we're saying that since we have data showing that highsec is making more than nullsec in mid-range combat PVE it needs to be nerfed.
Why don't you give us solutions to this problem. So far we have:
-Shifting reward from L4 and L3 to L5, L2 and L1.
-Adding player made LP items that can only be done outside of highsec.
The first one decreases the reward and shifts it so it benefits new players and the second one would decrease the value of highsec mission running by increasing the supply of LP items. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1610
|
Posted - 2014.02.07 15:11:00 -
[225] - Quote
embrel wrote: then why are some ready to pay rent for that space?
is it basically the case that sov-0 is only profitable if you're botting?
Otherwise this seems to be a bit of a paradox?
Some people like exclusivity and want to "claim" a system but, lack the ability to take a system. The easiest way for them to do that is to rent. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1610
|
Posted - 2014.02.07 17:58:00 -
[226] - Quote
E-2C Hawkeye wrote:Can you not see itGÇÖs not about the individual? ItGÇÖs an average of income from null vs. hi-sec over all. Not weather I can make a few more isk per hour blitzing a mission with a specific ship with a specific skilled pilot?
This is always a problem for you guys. You ALWAYS want to argue of anything but itGÇÖs easier to argue over specific items that are always not important as compared to the bigger picture.
CCP has the numbers. CCP has access to the numbers. CCP used those numbers to determine null needed a nerf.
Sitting here arguing over specifics wonGÇÖt change the data CCP has or the fact they nerfed null-sec.
Goonies and CFC want hi-sec nerfed to strengthen their total control of null while lowering the potential of their enemies to recoup and regroup with the isk they need to replace ships. All this does is get them closer to over all control of Eve.
It is about the individual, no one is arguing about alliance incomes. Its because individual incomes are according to the data not adhering to risk : reward. This is all about an individual income when it comes to mid-range combat PVE.
Stoic's data shows Highsec: ~100m.
My data shows Nullsec: ~70m.
There's a problem and no one is trying to create a time machine to change past actions. We are pointing out an imbalance like we have many times in the past tech, drone assist, titan tracking, doomsdays, faction warfare, etc; and we want it fixed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 18:16:00 -
[227] - Quote
Valandria Olgidar wrote: and wheres your problem? you want others to play the game like you want it because you think you have found the perfect way for you sounds very selfish ....
No one is telling you how to play the game or what play styles are valid. Only that an imbalance is impacting nullsec play styles and that we want it fixed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 19:06:00 -
[228] - Quote
E-2C Hawkeye wrote: My data shows 120m for null -sec. How is my data more wrong than yours??
I can drop that into a spreadsheet if that will help.
You never presented any data or a testing method but, sure more information the better.
First you can prove you actually are in nullsec:
CURRENT CORPORATION State War Academy [SWA] from 2012.07.28 23:03 to this day
Next you can provide us your method in detail so literally anyone could repeat it.
Then yes present us a sheet. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 20:21:00 -
[229] - Quote
Valandria Olgidar wrote: yes of course
but if this imbalance you see will be removed, it means that the games turns more in the direction you want right?
I want the game to be balanced so yes. Its not just seeing either, there is data showing it exists. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 20:23:00 -
[230] - Quote
Pinky Hops wrote: For who? You? The 3 - 4 other people in this thread?
In fact, you're probably an alt one of the other crap posters repeatedly in this thread.
Having 3 - 4 alts and repeatedly bumping a thread doesn't turn this into a controversy of some kind. It just demonstrates you have enough free time to continuously bump a terrible thread until it is 130 pages long.
Most people I know would much rather see the sov system become fixed, rather than some lame/pathetic attempt to "balance" highsec with nullsec.
You didn't make an argument so I take this as you agreeing there is an imbalance that needs to be fixed. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 20:29:00 -
[231] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote: For who? You? The 3 - 4 other people in this thread?
You didn't make an argument so I take this as you agreeing there is an imbalance that needs to be fixed. I disagreed that it "affects the way people play" in any way, major or minor. Basically, check the first sentence. Also known as: read better. The first sentence fragments have no argument.
Pinky Hops wrote:Unsubstantiated nonsense. Who is "we" - the 3 - 4 other people in the thread? Some of which are probably your own alts? 
Do you have an argument or thing you do other than say we're wrong without providing any support? This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 20:38:00 -
[232] - Quote
Pinky Hops wrote:La Nariz wrote:[Do you have an argument or thing you do other than say we're wrong without providing any support? Your argument had no support either. Quote:Only that an imbalance is impacting nullsec play styles and that we want it fixed. There is no support here. I can thus refute it without supplying any support of my own. But honestly, theres about 130 pages of support pointing to the fact that you're wrong. Read it.
My argument has data behind it, loot at my spreadsheet and look at Stoicfaux's data. Highsec is receiving more reward than nullsec when it comes to mid-range combat PVE. This does not respect risk : reward and therefore is a problem that needs to be fixed.
Highsec: ~100m isk/hr Nullsec: ~70m isk/hr
I can take it even further and say its such a problem that our isk making alts are in highsec because of this further depopulating nullsec and depriving people of content. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 20:42:00 -
[233] - Quote
Pinky Hops wrote:If you want a giant nerf of highsec ot fly, or a giant buff to nullsec, here's what needs to happen:
Drastically reduce the power of all major coalitions. Cripple their infrastructure, make it so they have to split off into small groups.
If you bring the EVE sov warfare back to how it was 6 or 7 years ago, where a group of 50 - 100 people could actually take/hold sov....
You might have a case. I would then support buffing the crap out of nullsec.
Until then, this whole thread is a bunch of whiners in giant coalitions wanting more free cookies.
Get real.
Okay so you are full of "grr goons," and can't support your own claims. You are also wrong, CCP has stated before something a long the lines of people who embrace social interaction are far more likely to stay subbed than those who do not so nerfing cooperation and friend making will hurt the game. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1611
|
Posted - 2014.02.07 20:44:00 -
[234] - Quote
Pinky Hops wrote:La Nariz wrote:My argument has data behind it, loot at my spreadsheet and look at Stoicfaux's data. Highsec is receiving more reward than nullsec when it comes to mid-range combat PVE. Missions and LP rewards are a tiny minuscule inconsequential edge case in the economy of EVE. Completely irrelevant. Or perhaps 1% relevant.
You don't have a counter to what I just said and still don't have an argument so I'm going to take it as you would agree with me except for "grr goons." This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1613
|
Posted - 2014.02.07 20:49:00 -
[235] - Quote
Pinky Hops wrote:grr goons, i hate them goons
I'll wait till you can come back to the point of risk : reward being violated by highsec. This grr goons garbage you've cooked up can go it its own thread.
This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1613
|
Posted - 2014.02.07 20:51:00 -
[236] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:La Nariz wrote:My argument has data behind it, loot at my spreadsheet and look at Stoicfaux's data. Highsec is receiving more reward than nullsec when it comes to mid-range combat PVE. Missions and LP rewards are a tiny minuscule inconsequential edge case in the economy of EVE. Completely irrelevant. Or perhaps 1% relevant. You don't have a counter to what I just said and still don't have an argument so I'm going to take it as you would agree with me except for "grr goons." Are you saying you are so incredibly ignorant of the EVE economy that you think missions and LP rewards are the standards of income balance?
I'm saying we're comparing individual income and you're trying to argue about something that is not individual income. Stop trying to derail the thread. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1614
|
Posted - 2014.02.07 20:55:00 -
[237] - Quote
Pinky Hops wrote:La Nariz wrote:Pinky Hops wrote:grr goons, i hate them goons I'll wait till you can come back to the point of risk : reward being violated by highsec. This grr goons garbage you've cooked up can go it its own thread. Woohoo, I got La Nariz to admit defeat!! Hint: if you run out of arguments and your final stand is to just twist my words into something different, you lost.
No, I'm not the one being pedantic, I'm also the one who provided proof and support my arguments with data. The data supports that highsec violates risk : reward and is need of a nerf to fix the imbalance. You keep moving goalposts, blowing up strawmen, and spewing non-sequitur I'll keep bringing the thread back to the topic at hand. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1614
|
Posted - 2014.02.07 21:18:00 -
[238] - Quote
Pinky Hops wrote:La Nariz wrote:I'm also the one who provided proof and support my arguments with data. . In this case your "proof" is to delete something I took some fair effort writing, explaining my reasoning quite clearly, and replaced with the text "grr goons." If that is your "proof" then yes, you lost the argument, and you can leave the thread now! 
Its literally what you are doing look at my sheet and stoic's it shows the imbalance. I don't care how much effort it is to type walls of grr goons text its going to get condensed unless its something funny. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1615
|
Posted - 2014.02.07 23:23:00 -
[239] - Quote
Malcanis wrote: Well I've long ago said that people in hi-sec should be able to have access to high end gameplay, just the same as anywhere else. As soon as we stop thinking about hi-sec as a place to primarily provide safety, and instead make it a place to provide convenience (with safety as a secondary and consequential effect), then we can unshackle it from the bad design decisions of a decade ago.
What does CCP think of that if you're allowed to tell? This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1620
|
Posted - 2014.02.08 19:30:00 -
[240] - Quote
Guttripper wrote:144 page thread and I have yet to see a blue tag attached to this thread. Safe to assume CCP does not see an issue with any of the imbalances people here are presenting for right or wrong? Even with an economist on their staff, apparently the faucets, rewards, risks, sinks, and any other choice words people use must all gel into a form CCP finds acceptable.
I think CCP is trying to avoid a topic as polarized as this. It'd be nice to know what CCP thinks of this though. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |

La Nariz
GoonWaffe Goonswarm Federation
1624
|
Posted - 2014.02.08 19:49:00 -
[241] - Quote
Kimmi Chan wrote:Guttripper wrote:144 page thread and I have yet to see a blue tag attached to this thread. Safe to assume CCP does not see an issue with any of the imbalances people here are presenting for right or wrong? Even with an economist on their staff, apparently the faucets, rewards, risks, sinks, and any other choice words people use must all gel into a form CCP finds acceptable. Honestly, I think it suicide for a Dev to walk into this thing.My hope is that if we can agree there is an imbalance and can all work together to provide some F&I/CSM material, then we can affect change that brings that imbalance back in line without ruining any specific persons game, yea? Of course, I'm an optimist. My idea is to introduce more LP in Null to supplement the income of Null Residents. This will cause more ISK to flow out through the sink to compensate for the added ISK as enagement in NullSec PVE increases. It will evenually have an effect on ISK/LP as supplies of the more lucrative LP items increases but is in line with the risk:reward model. Any thoughts on this idea? Does anyone else have any other suggestions?
I think they should put out a devblog about it.
As long as the LP is concord LP or some kind of LP that can be converted to whatever the person desires I agree with that.
I liked the other idea of players being able to build LP store items in nullsec at cheaper than what they cost in highsec as well. It won't do anything right away but it's along the same lines as adding more LP, over time the supply will increase which will decrease the value of those LP store items which will decrease isk/hr. This post was loving crafted by a member of the Official GoonWaffe recruitment team. Proof Highsec reward needs to be nerfed: https://docs.google.com/spreadsheet/ccc?key=0AqC-BTui2uSGdDlxa2dWOG5ieHB0QXBVWW82bGN5TFE&usp=sharing |
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